Hades 2 dev Supergiant Games changed its hit roguelike’s true ending last year following fan feedback, and while the studio’s creative director Greg Kasavin notes that “there’s something about story that seems immutable,” at the end of the day, it was quite a fitting thing to alter given that it’s based on Greek mythology.
Kasavin previously told us that the “post-launch patch was created in response to player feedback,” but he’s now elaborated on that even further in an interview with GamesRadar+ ahead of the 2026 BAFTA Game Awards. Acknowledging that Hades 2 was the most highly reviewed game of 2025, the Hades 2 writer notes that “in general, people loved” the roguelike. However, some early-access players “weren’t happy with how it ended,” and “they made that clear.”
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And, he notes, it was rather appropriate for Hades 2 to do it. “I should add, there’s something about the specific changes that is very in theme with the game as a whole, and its connection to mythology,” Kasavin says. “Mythology, by its nature, is told and retold. There are retellings of things. I try to think back, how were these classic myths from thousands of years ago, how were they distributed? They weren’t, you know, distributed on Steam. They were told and retold by storytellers. I have to imagine, it’s kind of like being a stand-up comic – if they try some new material, and it bombs, it’s like, ‘Oh, you know, let’s adjust things here and there. Maybe we could make things a little bit better in the next retelling of it.’
“And it’s a game about time, and about second chances, and all sorts of different things,” he continues. “So, I think we found a way to integrate the adjustments, the updates to the true ending in such a way that feels like it’s part of the same story. Like, the previous version of the ending – depending on how much you know about the story of Hades 2 – it can still exist in the world of Hades, as it were, because it’s about mythology.”
At the end of the day, as Kasavin says, those changes were definitely worth the effort. As it happens, earlier this month, Supergiant actually fixed a rare issue where you wouldn’t meet a certain major character fail during the true ending, for some unlucky folks, that ending is now better than ever.
“F*** me, I guess”: Hades 2 actor Ben Starr “hated” himself while playing the roguelike because his character Prometheus is a “hard boss.”
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