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Browsing: design
That Jimbo sure is getting about, isn’t he? Last year, Balatro’s starring fool took a dagger to Dying Light 2,…
The Elite Series 2 set the bar for years of controller design, but the leaked Elite Series 3 just looks like more of the same – here's what I'm hoping is under the hood
The Elite Series 2 has been one of the most influential gaming controllers ever to launch. Originally launching in 2019,…
Blood of Dawnwalker takes after Baldur's Gate 3's "freedom of choice" and RPG classic Gothic's small but dense world design
The Blood of Dawnwalker is built by devs with a clear, abiding love for the RPG genre, and creative director…
Resident Evil Requiem producer says DLSS 5 anger ‘shows we got Grace’s original design right’
Resident Evil Requiem’s producer has commented on the negative reaction to the game’s DLSS 5 AI-powered makeover revealed by Nvidia…
Capcom's glad we hated Resident Evil Requiem's terrible DLSS 5 AI demo, because it means fans "really liked the original design of Grace"
When Nvidia unveiled its AI-powered DLSS 5 tech earlier this year, Resident Evil Requiem was one of the titles on…
Assassin's Creed Black Flag Resynced's parkour "builds on the latest design improvements from recent Assassin's Creed games," says Ubisoft
Assassin’s Creed Black Flag Resynced is pulling the well-loved open-world game into the modern era with updated graphics and revamped…
‘I don’t think by any means we nailed it’: Arc Raiders design director says ‘significant changes’ are coming to the skill tree
Arc Raiders is set to get “pretty significant changes” to its still tree, its design director says.In an interview with…
They weren't "distributed on Steam," but Hades 2 lead who oversaw that true ending change says myths are also "told and retold" by design
Hades 2 dev Supergiant Games changed its hit roguelike’s true ending last year following fan feedback, and while the studio’s…
RuneScape creators asked their mom to help design the MMO's first enemies: "Only much later did they even consider actually hiring people"
RuneScape entered development when brothers Andrew and Paul Gower wanted a game they could easily play on the computers they…
Bethesda king Todd Howard isn't a master of game design or programming, says Pete Hines, "but there is nobody that is better" at combining them: "Look around the industry. Who else?"
24 years at Bethesda taught former head of publishing Pete Hines what a great game looks like and who’s capable…