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The Star Citizen free fly is back, giving you a chance to try the colossal space game as it nears a billion dollars in funding
A new Star Citizen free fly event is underway. The ambitious space game has long been positioned as one of gaming’s great mysteries, and it’s currently rocketing towards the billion-dollar fundraising mark at alarming speed. Open for the next week and change, the free-to-play promotion lets you start without having to spend a thing, and there are bonus rewards up for grabs if you decide to stick around, or are an existing player who brings someone new into the fold. This could well be a very important year for Star Citizen, with developer Cloud Imperium Games recently confirming that cinematic…
I spent £200 on this official Master Sword replica, and it made me weep with pure Zelda-fandom joy
There are few things I’ve dreamed of owning more than a replica of the iconic Master Sword. As a kid, I used to gather sticks and spin attack my way through brushes to try and replicate the feeling of being my favorite sword-wielding hero. But no matter how hard I tried, I could never feel quite as cool as I felt playing Link in Ocarina of Time. Then I got my hands on the Bandai Proplica Master Sword.The official $212 (Best Buy) collectible was a gift for my birthday last year, and I wanted it so bad I paid half…
Dragon Quest 7 Reimagined producer says Square Enix tried to convey the "cuteness" of legendary Dragon Ball creator Akira Toriyama's original designs without compromising the JRPG remake's "unique atmosphere"
There’s been a lot of buzz both negative and positive about Dragon Quest 7 Reimagined’s diorama-style art and doll character designs since they were revealed, especially since the recent Dragon Quest 1-3 HD remakes opted for a more traditional pixel art aesthetic. Whether you’re a fan of the doll vibes or not, one thing’s for certain: the art style stays very faithful to the original designs drawn up by the late Japanese mangaka and Dragon Quest series artist Akira Toriyama.We recently caught up with Dragon Quest 7 Reimagined producer Takeshi Ichikawa via email, and we couldn’t help but ask him…
Automation builder Satisfactory is now Steam Deck Verified, becoming one of the most dangerous additions to Valve's handheld ever
Satisfactory developer Coffee Stain Studios is back at work after its holiday break, and it’s already deployed a long-awaited patch for the factory building game that upgrades it to the Steam Deck Verified rating. The developer also has a new experimental build with “major changes” on the technical side as it works on establishing a solid foundation for its upcoming Satisfactory 1.2 update. “We are finally back in the office now, once again working on Satisfactory at full speed, and good stuff is coming,” community manager Mikael Niazi says. “We are finally fully verified on the Steam Deck, and the…
Horror is (finally) in at the Oscars 2026, but the Academy still overlooked the best genre performance of the year
When the creatives and films up for gongs at the Oscars 2026 were announced back in January, Sally Hawkins should’ve become a three-time Academy Award nominee. I knew it was unlikely, of course, given that she hadn’t been recognized at previous award events like the Golden Globes or the SAGs – but that doesn’t mean the omission didn’t sting.Her performance in Danny and Michael Philippou’s Bring Her Back is one that has stuck with me since I first saw the movie almost a year ago. She plays the villain, essentially, though it seems a little reductive to dub her as…
Overwatch's Valentines Day dating sim Loverwatch is back for a limited time, but Blizzard's missing a trick
Loverwatch is back for a limited time. Blizzard has lifted the Overwatch dating sim out of the archive for Valentines Day, and you’ve got two full weeks to make the most of it. The browser-based visual novel swaps out the high-chaos action that the multiplayer game traditionally trades in, and instead gives the people what they really want from its cast of suspiciously attractive heroes: the chance at a smooch. But with the big Overwatch Season 1 overhaul now upon us, I can’t help but wish that Blizzard had taken the time to bring some of that newfound energy across…
When the Fallout TV show landed on Amazon Prime, it felt like a celebration of all things wasteland. A lavish, often grotesque, adaptation that understood the tone, the music cues, the slow pan across irradiated America. It didn’t look like a manifesto for the future of the series. It felt like closure for fans.Still, spend a little time in the ruins and pay attention during Fallout season 2, and something else becomes clear: this isn’t just an adaptation, it’s a recalibration. The show doesn’t simply revisit Fallout’s past. It rearranges it. By narrowing down the chaos of branching game endings…
The second series of Amazon’s Fallout adaptation has now fully emerged from the vault, its eight episodes having been plinked out gradually, rather than whipped out in one fell swoop. Naturally, one of us has taken in the show how its distributors intended, injecting a stimpak a week in calm and measured fashion. The other waited until all the episodes were out, and then injected them all at once like an unhinged adventurer blowing through half their chem stash in a mid-fight panic. I’ll let you try to work out which is which, here’s our verdict. Major spoilers for season…
Den of Wolves studio 10 Chambers confirms ‘large number’ of layoffs, including ‘several’ co-founders
GTFO and Den of Wolves developer, 10 Chambers, has announced a wave of job cuts as part of a “significant restructuring” at the company.The Swedish studio, which hasn’t yet announced a release date for Den of Wolves, said in a statement that the cuts would affect a “large number” of employees and claimed it had made them for the benefit of the project.“We can confirm that we’re taking a hard look at how we work and how the studio is set up, so Den of Wolves can become the game it deserves to be,” a spokesperson said.“This unfortunately means a…
Post-Skyrim and pre-Fallout 4 was a glorious time at Bethesda, devs say: "When we made that game, it was like World Series Red Sox"
Bethesda Game Studios developers have reminisced about the company’s glory days following the widely successful launch of The Elder Scrolls 5: Skyrim.The mammoth RPG’s senior designer and writer Emil Pagliarulo tells Game Informer that by the time Fallout 4 “rolled around, our team was so tight” because of everything they had learned from Skyrim’s production.”When we made that game [Skyrim], it was like World Series Red Sox,” he says. “I used the term that the studio is a starship full of Rikers [Star Trek: The Next Generation reference]. Everyone could captain this ship, that’s how good everyone is. We were…