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Until Dawn 2 is coming in 2027, Baldur's Gate 3 star Neil Newbon plays a "buff idiot," and OG studio Supermassive has been replaced by PlayStation's Horizon Call of the Mountain dev
10 long years later, Until Dawn 2 has been revealed, but if you were hoping for a direct continuation of the first game from OG studio Supermassive Games, you’ll be disappointed on both counts. Until Dawn 2 seems to revolve around an entirely new cast of characters, and it’s in development at Firesprite, the first-party PlayStation developer behind Horizon Call of the Mountain and a handful of other VR-first titles.PlayStation dropped the announcement trailer for Until Dawn 2 during today’s State of Play showcase, revealing a group of ghost hunters who don’t know they’re about to become the hunted. The…
Silent Hill: Townfall wants you to "fear the truth behind the static" when it arrives in September
Here’s the thing. When Konami announced that Silent Hill was making a comeback with not only a remake of its most beloved entry, but two new games from different studios, I felt quite curmudgeonly about it. I still do about that Silent Hill 2 remake, to be honest. Unfortunately, I thought that Silent Hill f was actually quite good, so good that here I am almost a year later still thinking about it. All of this is to say that hearing Silent Hill: Townfall, the slightly Scottish take on the series, now has a release date is just that…
PlayStation premiered brand new God of War and Until Dawn games during its State of Play on Tuesday, as well as new looks at Wolverine, Tomb Raider, and more.The 60-minute broadcast featured announcements for Control Resonant, Ace Combat, Rayman Legends: Retold, Onimusha: Way of the Sword, plus reveals for a handful of previously unseen titles.Here’s the full summary of everything announced during the latest PlayStation State of Play, with links to our full reports where available.Everything announced in State of PlayWolverine got 7 minutes of new gameplayPlayStation and Insomniac Games premiered more than seven minutes of Marvel’s Wolverine gameplay. “With…
5. Marvel’s Wolverine (Image credit: PlayStation)Insomniac Games showed a great deal of uninterrupted Marvel’s Wolverine gameplay, which made the game seem much more cinematic and sequential – in short, closer to an MCU film – than Marvel’s Spider-Man. We saw Wolverine fight through hordes of henchmen to rescue a shipping container full of young mutants, with suitably gory third-person combat segueing into a playable motorcycle chase.Besides showcasing the game’s combat and tighter action focus, Sony also announced that pre-orders for Marvel’s Wolverine are now live. The game’s September 15 release date is still on track – and if you’re keen…
Rayman Legends was a timeless 2D platformer with beautiful art, but I'll grudgingly admit that its remake is an improvement
In my memory, Rayman Legends is a timeless classic. Released in 2013, it arrived at a moment when Ubisoft were becoming best known for po-faced games like Assassin’s Creed and innumerable Tom Clancy spinoffs, yet Rayman Legends was a gorgeous 2D platformer brimming over with silliness and slapstick that showed off the publisher’s creative talents and uniquely French humour. So the news that Ubisoft is remaking it as Rayman Legends Retold, dropping its 2D art for 3D animation was not well received in the Benson household, I can tell you.
Runescape Dragonwilds is coming to PS5, and Jagex's first foray into the console world could lead to big things
When Old School Runescape first came to mobile, I was astonished by how capable it was, even back then. Switching clicking for tapping felt incredibly intuitive; a match made in tech heaven that would open up Jagex’s hit MMO to a whole new market. Runescape Dragonwilds, currently in Steam Early Access, is set to follow a similar suit, as its full 1.0 launch will also arrive on PlayStation 5, marking the first RS-related IP to make it to console. This is, as Jagex describes it, a “landmark moment” for the franchise, but the studio still has plenty of work to…
Inside the Ubisoft studio remaking Rayman Legends in 3D – and what it means for Rayman’s future
As I flee the South Of France’s sweltering sun and enter Ubisoft Montpellier’s studio doors, I’m immediately reminded of how wonderfully weird Ubisoft once was. Flanked between a Rayman standee and a slightly dog-eared Peter Jackson’s King Kong statue is the studio’s vast and endearingly bizarre back catalog, proudly wall-mounted for all to see.Peering at framed copies of Beyond Good and Evil and Beowulf, near-forgotten god game From Dust, multiple entries of Just Dance, my beloved Zombi U, and Tom Clancy’s Advanced Warfighter, it’s hard not to feel a pang of nostalgia for the creative freedom afforded to developers in…
Rayman Legends Retold has me struggling to justify its place as a remake, but with platforming this good I can't complain
It’s a testament to how rock solid the Rayman platformers have become that, within minutes of going hands-on with Rayman Legends Retold, I’m dashing, twirling, leaping as I bop enemy heads and crash through cages to free my friends like it’s 2013 all over again. Yet, still the most recent Rayman adventure (and available on modern platforms), it feels odd that such a lavish remake has its sights set on recent history. Though it’s nice to feel the muscle memory kick in playing Rayman Legends Retold, that’s also because my hands-on is, for the most part, playing the same levels…
"What the f*** do I pay you for if that’s your opinion?" Gabe Newell reportedly once shouted at one of Valve's Lionel Hutzes during Steam porn debate
Valve boss Gabe Newell reportedly once yelled “What the f*** do I pay you for if that’s your opinion?” at the company’s general counsel Karl Quackenbush during a debate over allowing pornographic media on Steam. Quackenbush is claimed to have been arguing in favour of more stringent content moderation on the platform.
Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much attention anyway
Up until Subnautica 2 released in May, the writing on the wall was making the aquatic survival game look like a blood-splattered horror movie. Developer Unknown Worlds and parent company Krafton locked horns over launch delays, spontaneous firings, and a missing $250 million bonus that’s at the center of an ongoing lawsuit – but the whole time, lead designer Anthony Gallegos was confident in his team.”The development teams always just kind of put their heads down and made the best thing they possibly could,” Gallegos tells MinnMax host Ben Hanson in a new interview while discussing how relieved Unknown Worlds…