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Witchbrook's "practical approach to education" means the cozy RPG won't get sidetracked by studying: "We don't compromise on the fun"
I never thought I’d look forward to the start of a new term at college, but Witchbrook has me hankering…
Palworld lead hits back at claims Pocketpair "dgaf" about its survival hit, jokes "we should drop 1.0 right now, add loot boxes, disable singleplayer, online only then shut it down in 12 months"
Palworld’s famously outspoken publishing lead John “Bucky” Buckley has responded to those accusing Pocketpair of abandoning its popular open-world survival…
"We probably should've done something sooner": World of Warcraft director says the MMO's addon changes have been a long time coming, but better late than never
The pre-patch for World of Warcraft: Midnight has rolled out ahead of the expansion’s launch in March, and that means…
Fable head says "we can't try to make a Lionhead game," and the RPG reboot isn't fantasy either: "We all know what fantasy is – it's The Witcher, it's Skyrim, it's Lord of the Rings"
Ralph Fulton, Playground Games general manager and game director on the new Fable, is drawing a distinct line between what…
After 6 years of waiting, multiple delays, and a complete reboot, Prince of Persia remake dev comments on its cancellation: "We know this is deeply disappointing"
With the Prince of Persia: The Sands of Time remake leading a lineup of six canceled games at Ubisoft, the…
One of the big focuses of Razer’s slew of gaming gear announcements from the recent CES tech trade show was…
Clair Obscur: Expedition 33 leads say "our vision is to ship quality games," and "we don't believe you need to have a lot of people to do that"
Clair Obscur: Expedition 33 studio Sandfall Interactive doesn’t plan on expanding significantly following the breakthrough success of its debut launch.Talking…
Halo: Campaign Evolved is a faithful remake tasked with relaunching a legendary franchise: "We see this as a way to grow, expand, and reconnect the Halo community"
Halo: Campaign Evolved may be the most important Xbox Game Studios release of 2026. When executive producer Damon Conn says…
Arc Raiders devs are looking at buffs for terrible skills: "We know. There's certain skills I don't choose … we're not deaf to the state of it"
To put it mildly, several skills on the Arc Raiders raider skill tree seem better than others. To put it…
"We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer," and "we don't do anything like skill-based matchmaking or gear-based"
Adding some details to recent comments from Embark Studios regarding the way Arc Raiders’ matchmaking groups players by their PvP…