
In the nearly 18 years since its release, Mirror’s Edge has built a sparkling reputation for its sparkling buildings and blue skies. This, apparently, wasn’t developer DICE’s plan.
The parkour game’s developers reflect on its now incomparable look and feel in a new interview with Design Room, where they admit Mirror’s Edge was originally set to join its apocalyptic siblings – like Gears of War or Fallout 3 – in looking very, let’s say, piss yellow. But looking at this corroded version of Mirror’s Edge literally made people nauseous.
Even art director Johannes Söderqvist calls the game’s initial art “generic,” featuring stereotypical signs of dystopia like “more run-down, sort of New York-style rooftops with these water towers” instead of the sleek, futuristic silver skyscrapers it ended up with. Mirror’s Edge looked “pretty brown, like a regular game, if you will,” he says, which “wasn’t bad; it looked good, actually. But there was no style to it, or a fairly generic style.”
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