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"There is a limit to progress based on price": In today's AI hardware disaster, Stellar Blade Blood Rain devs prioritize "making the game playable" for as many people as possible
Stellar Blade: Blood Rain lead and Shift Up CEO Hyung-Tae Kim echoes calls for hardware-accessible games as the studio continues…
Final Fantasy and Star Wars have the same problem, says former Square Enix exec: fans are getting older, and young people aren't interested
The Twitter feed of former Square Enix business director Jacob Navok is a treasure trove of arguments that I don’t…
Listen, I’m old. My first Call of Duty game was Big Red One in 2005, when I was 11. So…
The best-rated game of 2026 is $20 because the devs "don't want people to wait" for a discount: "We only get one chance at this"
Small miracle Mina the Hollower is currently the top-rated game of 2026 with a 92 score on Metacritic, meaning indie…
Capcom did not expect people to like the first Pragmata trailer so much, and like Todd Howard wincing at The Elder Scrolls 6, kind of regretted announcing it so early
The announcement trailer for Pragmata was released all the way back in June 2020 and reveals a very different Diana,…
Counter-Strike's co-creator isn't worried about low player counts: "Those people are never going to play your game."
It’s difficult to avoid the ongoing discourse surrounding concurrent player numbers on Steam. Hell, we’re guilty of it ourselves. It’s…
One Bloodborne player has spent 11 years and 3,500 hours helping people with one of FromSoftware's hardest bosses, but he's finally giving up because nobody plays Bloodborne anymore
Terrifyingly, Bloodborne was released on PS4, a console apparently doomed to be the game’s forever tomb, on March 24, 2015.…
Take-Two CEO says it out loud: "The big tech companies who laid off thousands of people and said it was because of AI were not telling the truth"
Take-Two CEO Strauss Zelnick is calling out technology conglomerates for purportedly lying about the real reasons behind mass downsizings in…
"There are people who couldn't believe what we had done": How Civilization 7's devs worked with players to get its huge Test of Time overhaul right
Sid Meier’s Civilization 7 is turning a page. Last year, the strategy game launched with a bold vision – tackling…
Subnautica 2 dev knows "pirates are gonna do their thing," but would rather people play for an hour "and return it than go play it illicitly"
Subnautica 2 creative development lead Anthony Gallegos knows some people are pirating the underwater survival game sequel, which developer Unknown…