
Crimson Desert studio CEO Heo Jin-young agrees with shareholders in thinking the open-world game’s narrative needs… help, but developer Pearl Abyss seems to have plans to only improve gameplay issues in future updates.
Heo addressed shareholders at a March 27 meeting reported by South Korean news site Yonhap News Agency, and apparently translated into English by a fan. In addition to listing Crimson Desert’s big milestones since launching on March 19 – the open-world game’s sales have already crossed three million copies, and it surpassed 240,000 concurrent players on its best day – Heo is honest about its narrative shortcomings.
Crimson Desert is RPG Mad Libs – the opposing Pailune factions have made the continent of Pywel dangerous, and main character Kliff must restore the glory of his Greymanes tribe after it was shattered by the rival Black Bears. And so on. Shareholders aren’t moved by it, and they complain to Heo that Crimson Desert’s “storyline is lacking,” according to both fan and machine translators.
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