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Verdict Crimson Desert is huge, and it’s beautiful, but it can’t pull itself out of the bog standard narrative trenches. Combat feels clunky, especially when facing off against one of the many frustrating bosses, and there feels like there is little reward for exploration. I wanted to like this, but it left me feeling empty. Crimson Desert starts well. A story of revenge is something I can get on board with; it’s simple and effective, and gives me a real focus. The big guy there, he’s the one who ruined everything, and he’s the one I have to get to.…
MSI plan 15-30% price hikes for their hardware, report claims, as the memory crisis' consequences continue to rumble back to your wallet
RAMnarök, the ongoing memory shortage which keeps fuelling price hikes and has had us watching whether Steam Decks are out of stock like hawks, continues to cause headaches. MSI are reportedly planning to hike up the prices of their hardware by 15 to 30% as a result of the shortages.
I wake in a messy apartment, empty cans and bottles lining the floor and clothes strung across the furniture, with a dry, raspy throat and a pounding head. I let out a little groan at the missed call and voicemail from my agent wanting to give feedback on last night’s song submission. With a desperate need for caffeine, I trudge to the kitchen, wading through my own tangible hopelessness, wallowing in the only sort of tortured pity a creative could conjure. After a brief phone call and some hard truths from my surprisingly encouraging agent, I’m off to a cabin…
Nvidia DLSS 5’s AI filter turns all your favourite Resident Evil Requiem characters into yassified Instagram models
Oh, it wasn’t a dream. Nvidia really did announce DLSS 5 last night, its central feature not being better upscaling or frame generation but a “real-time neural rendering model that infuses pixels with photoreal lighting and materials.” In practice, the primary function of this model appears to be looksmaxxing, transforming Resident Evil Requiem’s traumatised wallflower Grace into a smouldering ScarJo lookalike and, erm, lightening the skin of Starfield’s PoC characters. DLSS 5 isn’t launching until this autumn but I can tell it’s going to be just the thing if you secretly want all your games to have the same aesthetic,…
This fantasy Persona game is my favorite RPG of 2024, and now it's at a lower price than ever
If I could simply write ‘just buy Metaphor: ReFantazio’, I would. The best RPGs of all time deserve few words, as typically, they’re just iconic experiences that people will speak about as time goes on, looking back on them fondly, like Final Fantasy VII, The Witcher 3, and Mass Effect 2. Sadly, Metaphor: ReFantazio hasn’t got that household appeal just yet, so it falls on fans like me to spread the good word of this instant classic, and with it being cheaper than ever, now’s your chance to finally see what makes it worthy of the aforementioned big names I…
Helldivers 2 update is set to unleash new missions to combat Illuminate alien exostorms and battle some fresh squid enemies this week
Update: Arrowhead have just shared a graphic outlining what’s coming in the next couple of months of Helldivers 2 updates. April’s Terminid-themed update 6.2 will deliver two new biomes, fresh galactic war campaigns, and a new enemy variant. May’s update 6.3, meanwhile, will come with a single new biome and its own fresh galactic war twists. Both months’ll also boast the usual warbond and bug fixing patches. Arrowhead have opted against sharing too much in terms of what the future holds in Helldivers 2 so far, ostensibly to avoid galactic war spoilers, but it looks like this sort of roadmap…
We’re no strangers to dropping into a completely different game in Minecraft. From Pokemon Red to Mario Kart, World of Warcraft to Bloodborne, there’s a long laundry list of servers out there devoted to reproducing the most beloved games in low-poly block form. Counter-Strike 2 has had its fair share of recreations over the years, but CounterMine 2 is the first that might actually be the answer to all my CS2 woes. See, the problem with CS2 is that it’s been meta’d to hell and back. It’s the epitome of easy to learn and hard to master, notorious for its…
"You're not doing parkour off a roof, but the principles were the same": How the makers of Firewatch pulled from Mirror's Edge, Far Cry 2, and Bioshock to tell a new kind of story in a walking simulator
In May 2014, the small team at Campo Santo were still in the early days of making Firewatch, a first-person narrative exploration game – you can call it a walking simulator, they do, and with no disparagement. The developers assembled at their San Francisco offices, some came from nearby, others from as far away as Vancouver, Canada and Winchester in the UK. They loaded up cars with beer, board games, and tents, and drove the several hours to Yosemite National Park, where, as one of Campo Santo’s founders Nels Anderson puts it, “We went camping in the goddamn woods.” While…
Intel’s new Shader Distribution Service could be set to unlock massive reductions in game load times for owners of Intel Core Ultra 2/3 series CPUs and Intel Arc B-series GPUs. That’s because the newly available download uses pre-compiled shaders instead of waiting for games to compile shaders themselves before loading. Average load time reduction is in the region of 2-3x, depending on your hardware, but some instances can be as much as 37 times faster. While Intel’s Arc GPU options haven’t exactly lit up our best graphics card guide over the last few years, the Intel Arc B580 has proved…
How do we save the open world? is an irregular series about the state of open world games and associated ideas about exploration, curiosity and discovery. During a random dictionary delve last week I learned that “explore” once meant to cry out. It comes from an old Latin word formed from the prefix “ex-“, describing outwardness, and “plorare”, meaning to cry or weep. Compare “implore” – to beg, cry for something – and “deplore” – to berate, ‘cry of’ something or somebody. The OED explains (“ex + “planō”, meaning to level off, flatten for understanding) that “explore” may…