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Resident Evil Requiem speedrunners aren't just beating the in-game achievement, they're doing it in half the time
Resident Evil Requiem’s ‘Speed Demon’ achievement is quite the task. A few of my friends have been whittling their times down since Capcom’s latest dropped, with only one so far managing to squeak beneath the threshold. Today, the official speedrunning boards have opened up, and one player has taken a look at the challenge, laughed at it, and cleared the horror game on a fresh save with more than half the time remaining. For the uninitiated, Resident Evil Requiem’s Speed Demon achievement requires you to clear the game in less than four hours. Seeing as most roll credits on their…
"We don't reuse enough": Far Cry 4 director says developers need to stop doing "pointless work" and learn lessons from Elden Ring and Like A Dragon
No matter how many times you walk through the Like A Dragon series’ nearly ever-present stomping ground of Kamurocho, odds are you’ll never get sick of seeing its streets and alleyways. RGG Studio are among many studios – Elden Ring developers Fromsoftware included – who’ve seen their creative asset reuse widely praised in recent years. While they’re far from the first to master leaning on previous bits of design top help save time and resources, Far Cry 4 and Assassin’s Creed 3 director Alex Hutchinson reckons it’s more key than ever right now that other studios follow their lead.
Crimson Desert's reviews may be mixed, but here's how you could get the game for just $1 and avoid buyer's remorse
As a fan of games that sit right in the 6-7/10 zone (I know a bunch of people just said ‘six seven’ after reading that, I’m aware of topical things), Crimson Desert is something that’s perfect for me. It may not be winning awards for being one of the best RPGs, but a fantasy-style Just Cause-esque sandbox world? Sign me up, and if you’re waiting for a sale, why not try your luck with Fanatical’s Mystery Star Bundle, get some cheap Steam keys, and potentially, a copy of Crismon Desert – or perhaps another triple-A game, if you’re lucky. Crimson…
New open world parkour game Panline is so exact a reflection of Mirror's Edge it gives me vertigo
If you’ve been hankering for a new Mirror’s Edge, then good news, chum – the only part of Panline that doesn’t remind me directly of Mirror’s Edge is your “Panlet” handheld comms device, which looks a hell of a lot like a PlayStation Portable. “Spiritual sequel to DICE’s first-person parkour series, also featuring a PSP” is a combination of historical references that causes my hair to curl, my elbows to reverse, and smoke to pour from my ears. I’m just going to go hyperventilate for a while – please watch this snippet of Youtube footage. Watch on YouTube…
It’s been just under three years since Street Fighter 6 launched, and while we’ve seen competitors come and go, one thing is crystal clear: Capcom is in a league of its own. When I reviewed the game back in 2023, it was obvious that the developer had achieved something special, but little did I know that the best was yet to come. It’s incredibly difficult to launch a fighting game these days; just look at what happened earlier this year with Riot’s 2XKO and the layoffs that took place after its disappointing launch. As Highguard, Marathon, and myriad other live…
Judge orders Subnautica 2 bosses be handed back control of company after Krafton found guilty of "wrongfully usurping control"
Less than a year since Krafton fired the co-founders of Subnautica 2 developer Unknown Worlds, a Delaware court has ordered the three executives be reinstated. The judge ruled in favour of the ousted founders, saying that Krafton was guilty of “wrongfully usurping control” of the company.
Cities Skylines 2 finally has a proper encyclopedia, plus new DLC to bolster your work and transport options
New Cities: Skylines 2 developer Iceflake Studios is celebrating 11 years of the series with a free anniversary update, and it’s joined by two more creator packs. A lot has changed in the past 12 months, with original dev CO parting ways with publisher Paradox, who in turn has handed the struggling city-building game to another team. While it hasn’t been a completely smooth handover, with dramatic visual bugs creeping into the early patches, there’s still a sense of a fresh direction, and maybe some hope for the future. The new Cities: Skylines 2 update isn’t a huge one, by Iceflake’s…
Pigs fly and minecarts explode in The Seven Deadly Sins: Origin, a breezy free-to-play open world RPG
The Seven Deadly Sins: Origin is three things. Firstly, it is available now on Steam. Secondly, it is a splashy fantasy open world anime confection, all Disney towers and fluttering windmills and jaunty sailboats and some kind of porcine Space Hopper that transforms into a buzzard. Thirdly, it is a free-to-play game with gacha elements. I do not like gacha elements and other habit-forming randomised rewards, but I do not think that games featuring them are automatically abominable. Put it this way: our former EIC Graham Smith liked Genshin Impact, and he is both a protective father and…
A new Thomas and Friends game just launched, and I'm glad I'm not the only one losing my mind over it
Thomas the Tank Engine was a fundamental part of my upbringing. Every time I was at my grandparents’ place, you’d find a tiny, follicly-fuller version of me glued to yet another VHS re-run. Yesterday, Thomas and Friends Wonders of Sodor pulled into the station, and everyone, myself included, is going loco for the locomotives. Forget Crimson Desert. Who cares about GTA 6? It’s time to choo choo like it’s 1999, baby. Thomas and Friends Wonders of Sodor is an absolute dream for nostalgics, letting you get in the cab of the iconic British kid show’s starring cast. Developer-publisher Dovetail Games…
An experimental Marathon duos mode is set to rock up for just two weeks, with Bungie warning "some things will be a bit jank"
Marathon’s set to see how well it can cater to folks who only have one friend, with Bungie having announced plans to add an experimental duos mode to the extraction shooter. It’ll stick around for two weeks or so, be “a bit jank”, and hopefully give the studio a firm idea of whether they should put resources into developing a fully fleshed-out version of paired play going forwards.