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A Warhorse Studios employee alleges the Kingdom Come: Deliverance 2 developer “fired” him and is replacing his job with AI.Max Hejtmanek took to the game’s official subreddit, in a post verified by Reddit moderators, to share that Warhorse Studios is apparently terminating his position. Hejtmanek worked at the developer as a Czech-to-English translator for nearly four years, contributing to Kingdom Come: Deliverance 2, its various DLCs, and some of its marketing materials.”Yesterday, March 27th 2026, with no forewarning, I was invited to a meeting and promptly told that, in an effort to ‘make the company more effective’ and ‘save finances’,…

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It sounds like Kingdom Come: Deliverance 2 developer Warhorse Studios’ future projects won’t be translated entirely by human hands. Earlier today, a Reddit post was shared to the game’s subreddit from Max Hejtmánek, a Czech to English translator and editor on the developer’s most recent game, where he claimed that yesterday, March 27th, he was laid off “in favour of using AI for all translations going forward.” The post, which was verified by one of the mods of the subreddit, explained that Hejtmánek was “invited to a meeting and promptly told that, in an effort to ‘make the…

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Many Arc Raiders developers at Embark Studios are such PvP demons that they have to force themselves into the community-named Care Bear mindset in order to better understand the surprisingly large group of friendly players who keep the game’s community so peaceful. In an interview at GDC, production director Caio Braga tells me that he and several other devs use a randomizer to pick their play style for the day, ensuring a more even spread during testing.It’s not that everybody at Embark will shoot any raider on sight before they can even get out the “don’t” in “don’t shoot.” It’s…

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The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It’s an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren’t just…

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Since its arrival in the early mid-2000s, many of us (myself included) just took social media for granted as a harmless communication tool. However, since the Cambridge Analytica scandal, more and more people are becoming aware of the harm that the likes of Facebook and Instagram have done, and continue to do to this day. These sorts of things are exactly why VPN use has grown in recent years. Most recently, a court case has found that both Meta (parent company of Facebook and Instagram) and YouTube are guilty of knowingly creating an addictive product, which has ended up harming…

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It wasn’t ideal for Andrea Lucco Borlera’s first game Horses to get roundhouse kicked to Hell with unforgiving bans on Steam and Epic, but the Italian designer won’t let a bit of controversy kill his macabre ambitions.”It is perceived as radioactive in terms of publisher,” Borlera tells GamesRadar+ about his ideas for his next project. Horses, a black-and-white surrealist horror about brainwashed humans acting equine, was made in collaboration with Milan-based studio Santa Ragione. Borlera’s next idea “is a continuation in terms of, we can say, alt-reality,” and he’s married to it even if others disapprove. Though, he is uncomfortably…

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If playing a vaguely interactive spreadsheet is how you want to spend your days, these new Ghoul Incremental codes can help. Plug them into the appropriate window, and you’ll get all the stat boosts and rerolls you’ll need to take on some of the harder bosses this AFK-style incremental level-up simulator can throw at you. Ghoul Incremental really is just that: a stand around, wait and see game that plays in the background while you chip away at more important things. Give it your full attention, though, and you can power up (and power through) at record speed. How you…

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Since it launched way back in 1996, the Nintendo 64’s legacy has been defined by one thing: fog. Well, okay, there are all-time classic games like Super Mario 64 and The Legend of Zelda: Ocarina of Time, but the fog thing still dogs the console’s reputation to this day. But as it turns out, the hardware’s always been capable of running a massive open world on the scale of Skyrim in all it’s glory – it just took 30 years before a developer was willing to figure out how to do it.That developer is James Lambert, who you may recall…

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It’s been a little over a year since the release of Wanderstop, the debut game of Ivy Road, itself a studio made up of Stanley Parable, Gone Home, and Minecraft talent. Since then, the developer has been trying to find funding for its next game, Engine Angel, but in January announced that this had been unsuccessful, with layoffs taking place as a result. Now, the studio has announced that it is, unfortunately, shutting down. “Today, we must share some bittersweet news: Ivy Road is closing its doors as of March 31st, 2026,” reads a blog post from Ivy…

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I’ve been looking forward to the first Borderlands 4 story expansion. I had a thoroughly good time with the base game, and while I could largely take or leave its two post-launch bounty packs, the promise of a new adventure called to me. Delving into eldritch horror with series favorite Ellie, Mad Ellie and the Vault of the Damned has the setup to be something special. It even introduces the game’s fifth playable character, robotic gambler and rogue C4SH. Unfortunately, its price has left people with a rather sour taste in their mouth, and the DLC with a ‘mostly negative’…

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