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Styx Blades of Greed publishers Nacon file for insolvency, will "assess all possible solutions" to "protect employees and "preserve jobs"
Nacon – publishers of Styx: Blades of Greed, RoboCop: Rogue City, and Test Drive Unlimited Solar Crown – have announced that they’ve filed for insolvency. The French company say they’ve asked for “judicial reorganisation proceedings” to kick off, with the goal of finding ways to keep the business going, “protect employees, and preserve jobs” while renegotiating with creditors.
A decade on, beloved dark-fantasy ARPG Grim Dawn prepares for its "final hurrah," and it's an absolutely massive one
Grim Dawn is ten years old, and developer Crate Entertainment is celebrating by putting the final touches on its upcoming expansion, Fangs of Asterkarn. It might not have the audience of Blizzard’s behemoth, but the dark-fantasy ARPG remains one of the best games like Diablo to this day, and it’s about to get a serious upgrade. Built in the Titan Quest engine and inspired by Victorian-adjacent mythology, its world and buildcrafting absolutely stand the test of time, as evidenced by its ‘overwhelmingly positive’ 95% Steam review score. Now, the team behind it is preparing for its “final hurrah.” “It’s wild…
Modders are teaming up to make Kingdom Come: Deliverance 2 multiplayer a reality with visions for PvP and GTA-style RP, and there's an early playable version already
I could play Kingdom Come: Deliverance 2’s dice minigame all day, but imagine how much better it would be you could play it with a friend? Better yet, imagine getting a group of pals together for a large-scale, Chivalry-style brawl in Kingdom Come: Deliverance 2, or role-playing with a group of pals as people who all happen to look exactly like Henry of Skalitz? That’s a dream-like vision a team of modders are hoping to make a reality, and an early testable version is already in an encouraging state.A Poland-based modder going by Michal online first shared a proof of…
Action RPG Grim Dawn is getting a 5.5 km² expansion, a free update and shapeshifting to mark its 10th birthday
A decade on from its 1.0 launch, action-RPG Grim Dawn is getting some new Fangs of Asterkarn DLC that adds 5.5 square kilometres of in-game terrain. Picture the extra geography barrelling out of the atmosphere like a boisterous asteroid, teeming with bosses and minibosses and unique items. Look out below! The DLC will increase the size of the base game by 76%, and will be prefaced by a free update with a new scaleable UI and revised stash feature, offering dedicated crafting and components pages. My, my, Grim Dawn, you’re certainly looking sprightly and well-padded, for a Diabbler of your…
Scientists get Doom running on chips powered by 200,000 human neurons, and those clever little cells are playing it too
You’ve seen Doom run on a McDonald’s cash register. You’ve seen it run on a lawnmower. You’ve seen it run on Google’s search bar. Now you can see it running on some lab-grown brain cells fused to a microchip. Perhaps a glimpse into our distant cyborg future, the company behind some of the world’s most advanced biological computers has got a load of them not only running id Software’s iconic FPS game, but actually playing it. Not very well, mind you. This is certainly one of the wildest ‘here’s Doom running on X’ stories I’ve come across, and it’s been…
Ex Highguard developers blame "hubris" for the game's failure in new report, with studio leaders convinced they had another Apex Legends on their hands
The story of Highguard reads like a fever dream, marked by an oddly timed Game Awards trailer, surprisingly encouraging player numbers at launch, a flurry of large-scale updates, and then, just weeks after launch, the abrupt laying off of most of the development team.The game isn’t dead and in fact is still getting updates presumably from a skeleton crew, but articles that read like in memoriam notices are already starting to appear. Bloomberg’s Jason Schreier, for example, has a new report with the headline ‘The Story Behind the Failure of Highguard’, in which the veteran journalist talked to 10 former…
Look for your lost documentary making sister in an ancient fungus filled Antarctica in the walking sim horror Cryptica
Antarctica is quite possibly the perfect setting for anything remotely horror related, given its absolute remoteness. All you’ll find there are penguins, seals, and fungus, it is as no where as no where can be, of course serving as the setting for The Thing, so I guess maybe that’s there too. And soon, the tundra will be home to another piece of horror media, a psychological horror game called Cryptica “where the apocalypse is just the beginning.” Oh goody! The setup for Cryptica is, initially at least, one where you might say “oh yeah, I can see that…
Highguard's new Raid Rush mode nips the looting phase in the bud, and it could be enough to turn its fortunes around
In another attempt to prove that it may be down but not out, this week’s new Highguard update welcomes a new multiplayer mode, removing a major player headache in Wildlight Entertainment’s troubled multiplayer shooter. The update even includes a light balance pass for a few weapons, and knocks a powerful amulet down a peg. That’s important when you’re shaking things up with a new mode. Despite laying off mods of its devs, Highguard will make good on the promises of the game’s roadmap with Raid Rush, a new gameplay mode which sees two teams of five take turns attacking and…
Resident Evil: Requiem is a skull-cracking romp when you’re playing as high-kicking Leon Kennedy, and we’re continuing our full walkthrough of the game.In this guide, we’re covering how to clear through the main story from Leon’s arrival at the Raccoon City Police Department, to his discovery of yet another underground facility hidden beneath the city. This is a relatively linear and uncomplicated section of the game, but there are a bunch of easter eggs you can miss very easily if you’re not careful. For all of the details, read through our RPD and Orphanage walkthrough for Resident Evil 9: Requiem…
Thwack, debt-driven driveabrawler Samson's just clocked us with an early April release date-laced punch
Samson looks like it’ll offer the sort of dumb action fun I can’t resist, and it’s now locked in a full release date. Liquid Swords, the Swedish studio founded by former Just Cause and Mad Max developer Christofer Sundberg, are set to let their game about a bloke attempting to brawl and car chase his way out of crippling debt loose in early April.