Subscribe to Updates
Get the latest creative news from FooBar about art, design and business.
Author: admin
Former Little Nightmares devs' End of Abyss is a satisfyingly creepy blend of top-down twin-stick shooter and Metroidvania exploration
Personally speaking, if a distorted voice from a box invited me to visit them in a broken-down facility, I would stay at home under the covers. End of Abyss’ protagonist Cel however, decides to take the invitation, armed with nothing but a pistol and a scanner.The light equipment, as ill-advised as it may seem, is key, as Studio 9 co-founder Marcus Ottvall explains: “We always wanted the game to have relatively simple combat so that the game would be easy to pick up and play, but with a Metroidvania aspect that would let you find new weapons and equipment to…
Pilot a big ol' fort with steampunky legs in the deserty extraction shooter Sand: Raiders of Sophie when it launches in March
Hear ye, hear ye, another extraction shooter is almost upon us, this time the smaller but still quite bold in scope Sand: Raiders of Sophie. Last time I personally heard of this game it was just called Sand, which doesn’t sound great for that whole search engine thing, though I’m not entirely convinced by the subtitle. Anyway, this extraction shooter is set in an alternate 1910 where you get to roam the desert in a steampunky fortress with legs, and it’s got a release month! That release month isn’t too far away either, being March, though a month…
I love a good ol’ fashioned product campaign. Buy a pizza, get a free Call of Duty skin (we drove halfway across Glasgow for that one); buy a boba tea, get a free Final Fantasy 14 cosmetic (I stopped us driving to Birmingham for that one) – there’s something fun about seeing your favorite game on a Burger King bag or a Subway sandwich. Sure, it’s capitalism at its finest, but bluntly, we all like free things. The latest such crossover is a new Pringles and Xbox campaign, which lets you grab four free rewards for some of the best…
Devs behind adorable creature-collecting life sim Moonstone Island reveal their next game, which is "not sequel but also not not sequel"
Indie developer Studio Supersoft has just revealed its next project that’s set in the same fantasy universe as its absolutely adorable life simulation creature-collector Moonstone Island.The developer decided to usher in the new year with a surprise reveal, posting a clip to social media while asking, “Who wants to see what we’re working on next?” What’s next, then, is a game called Moonstone Academy, which the team say is something in between a sequel and… non-sequel?”Not DLC but not sequel but also not not sequel,” it tweeted. “Another entry into the moonstone universe.” You may like Who wants to see…
Silent Hill f writer Ryukishi07 explains how the cultish town isn't just a place now, but a "phenomenon"
Last year, after a bit of a wait, Silent Hill was released, and with it came some changes to the series. The combat was a lot more actiony, the format for multiple endings was drastically different, but the most obvious change was its setting. We’re not in Silent Hill anymore, Toto! We’re in Ebisugaoka, Japan, also a fictional town, though clearly not a fictional country. And that’s because Silent Hill, the place, is now also Silent Hill, the “phenomenon.” Writer of the game Ryukishi07 recently shared in an interview with Famitsu (ta for the translations, GamesRadar) that he…
As Anthem breathes its last, I still find myself mourning just how close it came to being the BioWare game of my dreams
The end of this week spells the final gasp for BioWare’s Anthem. I suspect most people won’t think too much about it – that’s why, almost seven years after it first launched and five since EA pulled the plug on development, the Anthem servers are due to be shut off on Monday January 12. But I can’t help feeling a real pang of sadness; Anthem as it launched wasn’t the game it needed to be, and ultimately it never got there. But for me, it was so close that I could taste it – and now all that’s left are…
Larian learned Divinity: Original Sin's random loot is "frequently confusing" and didn't "save us much time," which is why Baldur's Gate 3 and now Divinity are handcrafted
Divinity is ditching the randomized loot of its predecessors, Divinity: Original Sin and Divinity: Original Sin 2, in favor of the more handcrafted gear seen in its developer’s latest mega RPG Baldur’s Gate 3. The biggest sin of all is not guaranteeing good loot, it seems.Larian Studios took questions from the community in a recent and surprisingly meaty Reddit AMA, mostly focused on its upcoming game Divinity with a couple of answers reserved for the team’s massive breakout hit Baldur’s Gate 3. One specific fan question wondered whether Divinity would have handcrafted loot (a la Baldur’s Gate 3) or randomized…
Sure, Cyberpunk 2077 modders, I'll spend 100 hours watching Kurt Hansen's evil selfie blimp fly around my flat
No, I’m not busy. Ignore the very famous actor acting moody in the corner, he’ll be quiet if you pay him no mind. Also, do like I am and just pretend my holo-phone doesn’t have a million urgent messages about some relic sitting in its inbox. Just sit here on the sofa, in this Cyberpunk 2077 flat, and watch as the big flying thing with Dogtown’s military dictator’s face on it floats between my futuristic kitchen and lounge, thanks to a new mod.
The Final Fantasy 14 team at Square Enix has just done the smartest thing possible right now by capitalizing on the hugely positive response to patch 7.4 with the return of the FF14 free login campaign. The special event allows lapsed players to come back and check out the latest additions, from the new story content to the final act of Dawntrail’s Arcadion raid series, along with all of the quality-of-life tools that have just been rolled out. With player sentiment at its highest since Endwalker wrapped up, it’s a good time to find out why. There was no question…
Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3: "We had more improvements in mind that we just couldn't cram into our releases"
Larian Studios is peeking over the shoulders of mod makers, at least when it comes to user interface ideas, while making its next big CRPG, Divinity.After a gruesome debut trailer last month and a hefty dollop of controversy around generative AI, the Baldur’s Gate 3 developer just yesterday decided to hold an online AMA centred around Divinity, answering questions big and small about everything from co-op party sizes to D&D limitations.When asked if the team were looking to Baldur’s Gate 3 modders for inspiration, design lead Nick Pechenin confirmed that “we’re taking notes on all of the UI mods for…