
Indiana Jones and the Great Circle was a natural fit for Wolfenstein developer MachineGames, not because they’re both first-person action games, but because they both prominently feature Nazis as a punching bag for the player character, a tried and true crowd pleaser.
We caught up with MachineGames creative director Axel Torvenius ahead of this year’s BAFTA Games Awards, and we had to ask him if there was an intentionality behind taking on a game where Nazis are the bad guys after making Wolfenstein games for more than a decade. Torvenius declined to say, but he did admit the project was a “very natural fit” for the studio.
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“I don’t know – it just happened to be that with the legacy of the other type of games that we’ve been doing, we had that type of enemies, and it felt very natural to be in the same space with Indiana Jones in terms of the main enemy lineup. So, I don’t know. I don’t know if we’re destined for it, but that’s just how it’s been carved out for us, at the moment, at least.”
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