Josh Sawyer, best known for his work on RPG gems like Fallout: New Vegas and Pillars of Eternity, says Sucker Punch Productions and Sony Interactive Entertainment created some of the greatest armor sets he’s seen in video games.
To be precise, the developer and publisher did so in Ghost of Tsushima and its more recent sequel, Ghost of Yotei.
Speaking in a new Q&A on YouTube, Sawyer admits as much, first explaining that artists gain far more freedom during development when they don’t have to “worry about every single part of the body” separately or “follow very strict rules for where every part of armor is broken up.”
Not only does it look great, though, but it’s technically more practical as well. “The stat bonuses are all built into one suit of armor, and the themes can be just built right around that,” Sawyer describes. “All the stats just grow in a very straightforward way.”
He does go on to share the appeal of other systems, in which armor sets are “divided” differently and allow the players, rather than the artists, “a lot more freedom,” too, though.
Honestly, I feel as though varying armor systems fit well in their respective games – much like Ghost of Tsushima and Yotei’s do. It’s part of the core identity that titles, especially RPGs, carry with them… and there’s no one right way to do it.
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