
Well before Just Cause developer Avalanche lost Contraband, a co-op heist game planned as a major Xbox release, to Microsoft’s cascading cancellations, the studio had to abandon an open-world fantasy game known as AionGuard in the ’00s. New comments from Avalanche co-founder and former CCO Christofer Sundberg suggest AionGuard could’ve looked an awful lot like Crimson Desert, the newly released open-world fantasy game from developer Pearl Abyss that’s sold millions of copies in a few weeks.
Speaking with PC Gamer, Sundberg directly compares the two games: “I haven’t played Crimson Desert enough, but we had everything that I’ve seen from Crimson Desert in the plans for that game.”
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Crimson Desert has drawn praise for its massive world and reactive sandbox – to many players, more than enough to make up for a weaker story and some pacing or balance issues – and it sounds like AionGuard was pursuing a similar shotgun blast of features years ago. In Sundberg’s view, it outright “would have been Crimson Desert,” he says, suggesting it could’ve played and been received very similarly. If it had indeed launched in the shape Sundberg describes, and in the late ’00s or early ’10s, I could imagine it making a splash.
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