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With Ubisoft's dire finances, widespread cancellations, and a disastrous launch working against it, famously AAAA game Skull and Bones celebrates Year 2 with a big ol' kraken
I offer you three truths. One: Ubisoft is so desperate to cut costs after years of financial decline that it’s…
Working with Final Fantasy is like "deciphering sacred texts," says veteran JRPG composer: "I feel my posture straighten every time I engage with Final Fantasy music"
There’s not much to say about Nobuo Uematsu’s iconic Final Fantasy 7 music that hasn’t already been said by people…
Horizon 3 is probably not coming for a long time, as "most of the studio" is reportedly working on multiplayer spin-off Hunters Gathering instead
Fans of Horizon Zero Dawn and sequel Horizon Forbidden West have been waiting for news of a threequel now for…
Arc Raiders boss can tell Embark's anti-cheat efforts are working because there's "an influx of people trying to get to the studio, and to me"
As with any successful multiplayer game, Arc Raiders has attracted a number of bad apples and cheaters over the last…
Call of Duty developer Sledgehammer has seemingly been working on an action RPG, but I'd be shocked if it's still alive
All Sledgehammer Games has known in its 16-year existence is Call of Duty. From leading the charge as the main…
Ubisoft looks to be prepping a ‘30th anniversary’ game for the Rayman series.That’s according to a listing that appeared this…
AMD says it's working with board partners to fight GPU price hikes, but I'm still worried about RAM shortage ramifications
Graphics card prices are clearly set to be a biggie in 2026, but AMD says it’s ready to fight increased…
After Baldur's Gate 3's Steam Deck success, Larian says it'll "do its best" to get Divinity working on Valve's handheld
“We all love the Steamdeck!” That was the ringing endorsement Larian Studios exclaimed during its recent Divinity AMA. Acknowledging just…
Kingdom Come Deliverance 2 may have been the most underrated game to release in 2025. It’s difficult to say that…
Smash Bros creator Masahiro Sakurai says "it can be really frustrating" working on massive games with hundreds of devs: "There is work that clearly shows your results and work that doesn't"
Masahiro Sakurai has been making games since the early ’90s, a period when even the industry’s biggest games were often…