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Browsing: wanted
Fallout devs wanted uber-violent deaths to feel "like an R-rated version of Warner Bros cartoons" back in the '90s: "It was supposed to be funny"
Before Bethesda Game Studios took Fallout for itself in 2007, Interplay Entertainment made the series we now know and love…
Whistle director breaks down the gory horror movie's surprisingly sweet ending: "I wanted it to be gentle"
Almost every character in Whistle dies before the screen cuts to black and the credits roll. Hell, even the ones…
Horizon Hunters Gathering is a painful reminder of losing Dauntless, and one former dev says it's doing "everything I wanted to do"
I’m going to say it: I’m tentatively excited for Horizon Hunters Gathering. While its artstyle is a dramatic departure from…
Super Mario Bros. Wonder is one of my favourite Nintendo games of the past few years. Lovingly crafted and packed…
Some stars would jump at the chance to star opposite Rebecca Ferguson, but Chris Pratt originally considered taking a different…
Wonder Man creators had "free rein" to develop Simon Williams, and answer whether he's an MCU mutant in hiding: "There wasn't necessarily a run of Wonder Man that they wanted to look at"
Simon Williams is Marvel’s latest leading man, with actor Yahya Abdul-Mateen II bringing the semi-obscure Avenger to life in the…
Fable's faithful take on the originals is exactly what I wanted, but one missing feature will sting for longtime fans
Watching the Fable gameplay demonstration during the Xbox Developer Direct, I was struck by one feeling more than any other:…
Dark fantasy roguelike Ravenswatch is my Elden Ring Nightreign, and its magical new character is exactly what I wanted
If you’re a fan of top-down ARPGs with Diablo-style combat, or you enjoy the way Elden Ring Nightreign pushes you…
Before he left Bethesda, Skyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible" for a series that's already gone 15 years between entries
2026 will mark Skyrim’s 15th anniversary, and we still don’t know what shape The Elder Scrolls 6 is ultimately going…
Uncharted and Last of Us director says Zelda: Wind Waker was the main inspiration for his new game's art style, because the devs wanted the graphics to "last the test of time"
There’s a certain timelessness to The Legend of Zelda: Wind Waker that can at least partly be attributed to its…