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Fallout: New Vegas director's hopes for the RPG were shaped by how little time Obsidian had to work on it: "We can't set our sights on anything crazier than this"
16 years since its release, Fallout: New Vegas is widely considered an RPG masterpiece, but when looked at from within…
After 7 years in development, an amazing single-player FPS just hit Steam and consoles: "We were heavily inspired by titles such as Nier Automata, Metroid Prime, Destiny, Halo"
On May 21, developer Kwalee Labs released Luna Abyss on PC (Steam and Epic), PS5, and Xbox Series X, quickly…
Total War Medieval 3 is still a blip on the horizon, but developer Creative Assembly has been very proactive in…
Subnautica 2 devs are trying to push players towards non-violence in the sequel: "We feel strongly about it"
Subnautica 2 maker Unknown Worlds is adamant that its underwater survival series doesn’t push players towards violence.Something that struck me…
Studio behind hit co-op game apologizes after $75,000 AI video contest leads to Steam review bomb: "We hoped AI could be a more accessible tool"
The studio behind Party Animals has found itself in hot water after announcing an AI-generated video contest that promised $75,000…
"We got it wrong" with Civilization 7, Take-Two boss admits, and he takes "responsibility" for the strategy game's failures: "What we tried to do was a bridge too far"
Right now, Civ 6 and Civ 5 each have more players in-game on Steam than Civilization 7 – and it’s…
Zelda was Nintendo's answer to "traditional RPGs," Shigeru Miyamoto says: "We wanted the player to interact with the game world using the controller, and conquer dungeons"
Speaking during a Q&A included with the 1994 audio CD The Legend of Zelda: Sound and Drama (and surfaced via…
EA CEO says 85% of the Battlefield 6 and The Sims publisher's QA work uses AI, but it's not taking jobs, it's making them: "We hire more QA people than we ever have"
In an attempt to counter the notion that EA is replacing human labor with AI, CEO Andrew Wilson says the…
After 13 years, Final Fantasy 14 is finally letting healers be healers by removing cast times for attack spells and changing GCD heals: "We want healing to be a healer's main priority"
As a hardened Final Fantasy 14 stan and a shameful (no, not shameless) hardcore raider, I’ve accumulated thousands of hours…
Garry's Mod follow-up S&box will launch on Steam with "sustainable" payout for people using it to make games, as devs say with a wink: "We don't have to fire 1000 people to keep it working"
The long-awaited Garry’s Mod follow-up, S&box, is finally launching on Steam next week, and developer Facepunch Studios is already making…