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Browsing: quotvery
James Cameron says Avatar 4 is still "very likely", despite Fire and Ash making almost a billion dollars less than The Way of Water
Avatar: Fire and Ash may not have lit up the box office like its splashy predecessor The Way of Water,…
New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die" which is bad news if you're playing on the mode that deletes your save when you die
The game Bandai Namco was teasing earlier this week has been revealed: It’s a new Sword Art Online action RPG…
Path of Exile director Mark Roberts isn't afraid to change "very ancient and often low-quality content"
Path of Exile 3.28, the ARPG’s new ‘Mirage’ update, brings its previous league, Keepers of the Flame, to the core…
Community movie got "very close" to filming, but one star's schedule caused a delay: "We don't want to do an Arrested Development Netflix season situation"
Community movie co-writer and executive producer Andrew Guest is offering an update on the film’s status, and it’s a bit…
Terraria teases "very exciting potential" for builders after celebrating one of its "largest player spikes" yet
I’ve lost count of how many times Terraria was said to be done and dusted. I think we all have.…
KPop Demon Hunters star pitches a "very, very serious" prequel set during the early 20th century: "That would be our Andor"
KPop Demon Hunters star Ji-young Yoo has a pretty surprising, and traditional, idea for a prequel to the hit animated…
"We could have just made The Binding of Isaac 2," say Mewgenics creators, and a "very easy" sequel to one of the greatest roguelikes ever "would have gotten 20 million wishlists like one second after announcing it"
Mewgenics has been in various stages of development for well over a decade, and if the early scores are any…
Final Fantasy 7's Tetsuya Nomura reveals concept art made in the JRPG's "very earliest" stages that "envisioned combat" not fully realized until FF7 Remake
JRPG icon Tetsuya Nomura celebrated Final Fantasy 7’s whopping 29th anniversary with a new look at one of the game’s…
Maelle's most infamous attack in Clair Obscur: Expedition 33 was actually "very bad" during development, and Sandfall made it super powerful by trying to fix it and not testing the change properly
If you were an early buyer of Clair Obscur: Expedition 33 and paid particular attention to Maelle, you likely picked…
JRPG maestro behind Persona and Metaphor ReFantazio has been playing Clair Obscur Expedition 33, says "there's a lot of careful love that's gone into it" and it's "very well made"
Clair Obscur: Expedition 33 developer Sandfall Interactive took a bit of a tour through Japan in the aftermath of the…