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Browsing: quotnot
"Our business today is not healthy": Xbox exec says plan for exclusive games is "not ready" but Microsoft is working on it
Summing up Xbox’s Games Showcase 2026 lineup, chief strategy officer Matthew Ball says new CEO Asha Sharma has communicated that…
God of War Laufey director says getting The Boys star Jack Quaid in his viral cube rig was "not super required, but it is a lot of fun"
Devastating news, folks: They did not, in fact, perform motion capture on a cube for God of War Laufey. At…
"Not every publisher" is running away from GTA 6 and making September a nightmare of game releases, Devolver Digital reminds everyone
GTA 6 has been looming over the video game industry for so long, I’m starting to think of it as…
Crunchyroll president Rahul Purini has reaffirmed the company’s general anti-AI stance but admits it could be used to “help with…
Terraria's next update is supposed to be a balance fix, but it keeps getting new features because it's "not just about adjusting a few numbers"
The Terraria devs seem to be done promising final updates, and at this point it looks like the beloved sandbox…
"Of course" the director of Pragmata would love a sequel, but he's "not the only one who decides" that at Capcom
You know the interview is good when PR is freaking out. I asked Pragmata director Yonghee Cho and producer Naoto…
League of Legends "not open" to third-party skins: "The tone of your game completely changes"
I have very strong feelings about third-party skins in videogames. Warzone. Overwatch. Fortnite. Some of the biggest multiplayer titles have…
Dune: Awakening is "not an MMO" anymore, says the game's director, but it's still "quite complicated" compared to other survival games
Defining a game’s genre can sometimes be tricky. For instance, is the varied Crimson Desert a true action-RPG or more…
Nintendo had the Zelda timeline planned out in an "enormous document" as far back as 2003, but Shigeru Miyamoto said it's actually "not that important to us"
The Legend of Zelda timeline was a matter of intense debate in the forums I frequented as a young Nintendo…
After 2 years in Steam Early Access and almost 2 million copies sold, ARPG No Rest for the Wicked is "not slowing down" on its way to 1.0
No Rest for the Wicked might be taking its sweet time in Steam Early Access, but developer Moon Studios promises…