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Browsing: quotlike
Fallout co-creator says too many gamers "like hating things," which "doesn't lead to a better game" for devs: "I just tapped out, and that's sad"
If you get a forum reply from someone claiming to be Fallout co-creator Tim Cain, I’ll tell you right now,…
Fallout co-creator Tim Cain is "looking forward" to generative AI for games, TV, and his doctor appointments in dire predictions: "Like a game and you want more content? It'll just generate it"
Fallout co-creator Tim Cain says a world where AI generates games, TV shows, and even doctor’s appointments is inevitable, and…
Arc Raiders devs would love to have machine takedowns "like the Hoth invasion scene in Star Wars," and "we could do that if we just had better rope physics"
There’s an interesting relationship between what developer Embark Studios is doing with new updates, like the recent Arc Raiders Flashpoint…
The real-life F1 car's new boosting feature is "like the mushroom in Mario Kart," drivers say: "I swapped the simulator for my Nintendo Switch"
We’re three races deep into the new Formula 1 season, which has brought with it a whole new set of…
Crimson Desert PR head insists the weird controls are "like riding a bike," as veteran Dishonored lead suggests it's "a rewarding mental gymnastic"
If there’s one nigh-universal point of criticism early Crimson Desert players have with the open-world game, it’s the controls. They’re…
"The God of War sex mini-games were designed by women," former Sony Santa Monica writer says, which is why Aphrodite's bed looks "like a labia"
The original God of War trilogy is both a great set of video games and a perfect example of the…
Fallout devs wanted uber-violent deaths to feel "like an R-rated version of Warner Bros cartoons" back in the '90s: "It was supposed to be funny"
Before Bethesda Game Studios took Fallout for itself in 2007, Interplay Entertainment made the series we now know and love…
Stardew Valley creator Eric Barone still feels "like an amateur" even with nearly 50 million copies sold, but he hopes that'll help Haunted Chocolatier keep its "indie soul"
After 15 years of development, 10 years of post-launch support, and an adoring fanbase in the millions, you might think…