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Reacher star Alan Ritchson says season 4 is coming this year: "It's by far the best season we've had yet"
Reacher star Alan Ritchson says season 4 of the fan favorite series about a man who is large overcoming a…
Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort": "No dev gets to just change whatever they want without oversight"
The perpetual chase toward perfect game balance in Helldivers 2 isn’t the job of any one person or team, but…
After fake Mandalorian and Grogu image of Rotta the Hutt brandishing knives took off online, ILM animator debunks the picture: "It's BS"
A new image purportedly from The Mandalorian and Grogu has been circulating online, and Industrial Light & Magic animation director…
Doom fans have a lot to look forward to in the upcoming DLC for The Dark Ages, according to game…
"It's important that our game doesn't just feel like FromSoftware": Lords of the Fallen 2 dev says what too many Soulslikes forget
“It’s important that our game doesn’t just feel like FromSoftware,” says Ryan Hill, creative strategist at Lords of the Fallen…
"It's honestly been surreal": Yapyap dev sells 500,000 copies in a week through the power of friendslop and Steam, this time with wizards and 6-player co-op
The friendslop era is truly upon us, and it seems the genre’s potential for success didn’t, uh, peak with Peak…
After a mixed response from some critics, Christopher Nolan looks back at Interstellar's growing reputation as a modern classic: "It's incredibly rewarding"
Christopher Nolan’s Interstellar debuted as one of the auteur director’s most polarizing films, with critics and audiences alike mixed in…
Frankenstein director Guillermo del Toro reveals he once developed a screenplay with The Godfather's Francis Ford Coppola for an adaptation of The Count of Monte Cristo: "It's a Gothic Western!"
If all of the films Guillermo del Toro had worked on had actually been made, his filmography would have tripled…
"It's emboldened us to keep going": Arc Raiders dev dives deep on plans for bigger updates, changing Expeditions, and learning from the best and worst in players
Steam tells me I’ve put 250 hours into Arc Raiders since its October 30 launch, which is 250 more hours…
Final Fantasy 7 Remake Part 3 still uses Unreal Engine 4 because "it's more beneficial to have something we're already familiar with," director Naoki Hamaguchi says
Following what seems to now be Square Enix tradition, the upcoming Final Fantasy 7 Remake Part 3 will not use…