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Skyrim and Fallout 4 artist says Bethesda's Todd Howard has too many yes men: "A lot of people were afraid to say no to Todd and that hurt him"
Bethesda’s Todd Howard is no ordinary game developer. Having risen to the top of the ranks at Bethesda Game Studios…
Kingdom Come Deliverance 2 translator claims they have been "replaced with AI"; Warhorse says they "deeply value the people who shape our work"
March 31: Added comment from Warhorse Studios. A translator and localizer who worked on Kingdom Come Deliverance 2 for four…
‘I hope people say this is a bold game’: Housemarque on how Saros evolves Returnal’s punishing formula
Was Returnal too hard? That’s a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust,…
77% of US Final Fantasy 7 Rebirth players were 30 or older, analyst says, as Square Enix fights to get young people to care about the JRPG series again
Naoki ‘Yoshi-P’ Yoshida, best known as the director and producer of Final Fantasy 14, thinks the long gap between new…
Diablo 4's "truest test of strength" is being nerfed "significantly" so people can actually beat it
Diablo 4 often faces accusations of being a bit too on the easy side, so hearing that Blizzard is dramatically…
Marvel Rivals implements a "Victim Compensation Protocol" for players affected by "malicious match-losing" and people getting paid to throw
Marvel Rivals maker NetEase has detailed a big upgrade for its anti-throwing system, implemented after waves of people started getting…
Marvel Rivals dev knows players are getting paid to "deliberately sabotage matches" in a "disturbing trend," threatens permanent bans for people "maliciously idling"
NetEase is aware that some Marvel Rivals players are getting paid to deliberately throw matches, and it’s threatening to dish…
15 years after Dark Souls, Nioh 3 devs faced the exact same design problem: "That might be one reason some people felt that the game was a little bit easier"
Confession time: I hated Dark Souls the first time I played it. This was partly because I was young and…
"It is not Starfield 2.0": Todd Howard says the RPG's big update is for the people who already love it, and if you "found it boring in places, I don't think this is gonna change that fundamentally"
Last year, rumors began to circulate of behind-closed-doors meetings between Bethesda and influencers over a major, mysterious update for Starfield…
Most of the original Fallout's "dark humor" was added just to make co-creator Tim Cain laugh: "We made this game for each other. When it shipped, we were like, 'Well, I hope other people like it!'"
It turns out all it takes to make one of the most influential RPGs of all time is a team…