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Browsing: part
"Fortnite's cultural moment is starting to fade," games analyst says amid mass layoffs, and its downturn is part of the "erosion of American leadership" in video games
Fortnite’s not dead, but it’s suffering a “downturn” in engagement that Epic CEO Tim Sweeney has blamed for recent layoffs…
Crimson Desert replaces AI-generated assets left in the game by accident "as part of ongoing visual improvements," alongside improvements to loading and controls
Pearl Abyss has just released a new Crimson Desert patch containing improvements to the game’s sometimes wonky controls, faster load…
Todd Howard defends "VO line flub" in Oblivion Remastered since "it's part of the game’s character," but some bugs only stick around because they're "so complicated"
One of the great joys about playing last year’s Oblivion Remastered was seeing and hearing all the mid-2000s Bethesda jank…
Xbox Project Helix dev kits to roll out in 2027, narrowing possible launch window as Microsoft doubles down on PC integration: "An increasingly important part of the Xbox experience"
Microsoft plans to ship out alpha version developer kits of secretive console Project Helix in 2027, suggesting a global launch…
"Parrying was not easy": Clair Obscur Expedition 33 devs had to turn to sound to fix an integral part of the J'RPG's combat
When it comes to game development, small changes can make a big difference, like the parrying sound in Clair Obscur:…
Final Fantasy 7 Remake director reveals new part 3 details: Rocket Town is back, Wutai is "one of the main locations," and the Highwind airship is "a very large part" of the JRPG finale
Most of Final Fantasy 7 Remake Part 3, the third and final installment in Square Enix’s remake trilogy, is still…
Final Fantasy 7 Remake director was surprised that we were surprised Part 3 is being made in Unreal Engine 4: "I never imagined it would become such a hot topic"
Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, says he’s surprised by how fans reacted to the news…
A dev made their own little Factorio about feeding a monster instead of growing a factory, and the name Snacktorio is just one clever part of its Steam Next Fest demo
A good game name, I’ve heard, is easy to say and memorable, and maybe even descriptive. Snacktorio is checking all…
Assassin’s Creed: Hexe director, Clint Hocking, has left Ubisoft as part of franchise upheaval
Clint Hocking, the creative director of the upcoming Assassin’s Creed game, Codename Hexe, has left Ubisoft, VGC understands.The news was…
Final Fantasy 7 Remake director explains why Part 3 being multiformat won’t compromise performance
The director of the Final Fantasy 7 Remake trilogy has explained in detail why making the third chapter a multiplatform…