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Browsing: learned
10 years later, one of the only live-service horror games still standing learned how to win the "hellish" attention war: "We didn't create a live game. We created a game that sort of lived"
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It doesn’t matter if they’re AAA or indie; third-person or first-person; dystopian, militaristic, or horror, live-service games keep meeting Highguard’s…
The 5-year wait for Pokemon Winds and Waves is unprecedented, but it looks like Nintendo has learned its lesson from Scarlet and Violet
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Pokemon Winds and Waves have been confirmed, ushering in Gen 10 in 2027. But while today is a period of…
Retro Jurassic Park collection is being delisted just over 2 years after launch as Limited Run Games insists "we learned how important it is to provide plenty of notice for changes like this"
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It’s been barely been two years since the Jurassic Park Classic Games Collection launched on digital platforms, and it’s already…
Larian learned Divinity: Original Sin's random loot is "frequently confusing" and didn't "save us much time," which is why Baldur's Gate 3 and now Divinity are handcrafted
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Divinity is ditching the randomized loot of its predecessors, Divinity: Original Sin and Divinity: Original Sin 2, in favor of…