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Browsing: lead
"We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer," and "we don't do anything like skill-based matchmaking or gear-based"
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Adding some details to recent comments from Embark Studios regarding the way Arc Raiders’ matchmaking groups players by their PvP…
As Baldur's Gate 3 devs move onto Divinity, Larian lead says the writing process is to "encourage the chaos" and break situations "in every conceivable way"
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Baldur’s Gate 3 was already a chaotic time, chock full of ways to ‘break’ or generally mess with the game…
Before winning both indie awards at The Game Awards, Clair Obscur: Expedition 33's lead said "we'd rather this category went to a smaller studio"
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Clair Obscur: Expedition 33’s creative director Guillaume Broche says the team would have preferred the indie awards at The Game…
Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3: "We had more improvements in mind that we just couldn't cram into our releases"
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Larian Studios is peeking over the shoulders of mod makers, at least when it comes to user interface ideas, while…
Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"
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Ahead of a balance patch currently planned for Tuesday, January 13, Arc Raiders design lead Virgil Watkins of developer Embark…