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Browsing: Howard
Capcom did not expect people to like the first Pragmata trailer so much, and like Todd Howard wincing at The Elder Scrolls 6, kind of regretted announcing it so early
The announcement trailer for Pragmata was released all the way back in June 2020 and reveals a very different Diana,…
Skyrim becomes playable in Fallout 4 thanks to one genius modder who "beat" Todd Howard to it by sticking the whole RPG on a Pip-Boy
As the wait for new games from Bethesda Game Studios like The Elder Scrolls 6 continues, talented fans of older…
Todd Howard seemed "a bit of a fanboy" for Naughty Dog's Neil Druckmann, former Last of Us and Starfield artist says
It seems like Todd Howard, executive producer and longtime developer at Bethesda, has a lot of admiration for Neil Druckmann,…
Todd Howard agrees Starfield is "creatively different" than Bethesda's usual RPGs – but says The Elder Scrolls and Fallout were also divisive early on
It’s no secret that games like Starfield and Fallout 76 stand out among past Bethesda Game Studios greats, shaking up…
"Elder Scrolls 6 is taking so long that we're just making our own," declare RPG devs taunting Todd Howard and wearing the skin of Morrowind like a jacket
The developers behind an upcoming open-world RPG called The Lantern of the Laughless Saint stop just short of throwing a…
Skyrim lead says Bethesda is "going to feel it" when Todd Howard leaves because he's always touched everything during the development process
The Elder Scrolls 6 and long-time Bethesda Game Studios director Todd Howard apparently touches every part of the developer’s games…
Todd Howard says that Starfield's New Game Plus was "us asking you this weird, deep question that I actually think got lost on a lot of people"
A lot of changes came to Starfield as part of the Free Lanes update. Some are small, like refinements to…
"Go try that s*** in Red Dead Redemption 2": Nobody makes games like Bethesda, says studio veteran Pete Hines, so "put some respect" on Todd Howard and the Creation Engine team
The flexible and reactive sandbox that Bethesda RPGs are known for delivers a “level of freedom” that “everybody else runs…
Bethesda king Todd Howard isn't a master of game design or programming, says Pete Hines, "but there is nobody that is better" at combining them: "Look around the industry. Who else?"
24 years at Bethesda taught former head of publishing Pete Hines what a great game looks like and who’s capable…
Skyrim and Fallout artist says Todd Howard would tell devs "we can do anything but we can't do everything," and 95% of player-reported issues were flagged internally before launch
These days, the vast majority of games ship with bugs that are later patched out, but Bethesda games in particular…