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Browsing: Fallout
D&D's most annoying rule helped Fallout co-creator Tim Cain get his big break at legendary RPG studio Interplay after he flexed on the job interview
Fallout co-creator Tim Cain owes the job that truly got him started as a game developer to his ability to…
Fallout New Vegas hopes dead again as potential remake studio says loading screen tease was just "a BTS look at our company meeting": "Pardon us as we retreat back into our vault"
Fallout New Vegas remaster hopefuls are once again experiencing the perils of getting excited over an internet rumor, as the…
The Fallout 76 Backwoods update is bringing cryptids to the forefront, and leading the charge is a face I almost…
Todd Howard says Bethesda is being "incredibly cautious" around AI, but sounds keen to use it for "big data tasks"
There are a handful of studios out there that, if they revealed they were using generative AI in their games,…
I fear I am experiencing withdrawal after Fallout’s second season ended, so now I’m doing the only sensible thing and…
Todd Howard says Elder Scrolls 6 is a return to "classic" Bethesda RPGs like Skyrim, Oblivion, and Fallout 4 after the "creative detour" the studio took with Fallout 76 and Starfield: "We do have a certain style that we like"
The Elder Scrolls 6 is a return to that “classic” Bethesda RPG style, says studio head Todd Howard.Appearing on today’s…
Fallout 3 is famously green, but series co-creator Tim Cain didn't even notice because he's colorblind: "I was blown away"
Fallout 3 always has been and forever will be drowning in the color green – a visual hue that game…
Making Fallout, Bethesda Game Studios realized "being realistic sometimes isn't fun" in games, dev says
While making its version of the post-apocalyptic wasteland in Fallout 3, developer Bethesda Game Studios stumbled upon the revelation that…
Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do
Looking back, Fallout 3 seems like a pretty modest RPG in comparison to the Bethesda Game Studios epics that came…
Bethesda made Fallout 3's VATS system to avoid competing with Call of Duty and Battlefield, taking influence from KOTOR and Burnout: "Imagine the car parts are, like, eyeballs and guts!"
Gun-based combat was one of several challenges presented by Fallout 3 for Bethesda. At the time, the studio hadn’t developed…