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Browsing: didn039t
Metal Gear Solid Snake actor David Hayter didn't understand all of Hideo Kojima's story while recording, but says he didn't need to: "That's what makes Metal Gear, Metal Gear"
Despite being the star of the series, Metal Gear Solid actor David Hayter says he doesn’t fully understand the story…
Metal Gear Solid's Snake actor didn't want to sound like the character Hideo Kojima took so much inspiration from it reportedly nearly got him sued
Metal Gear Solid lead actor David Hayter says he intentionally didn’t try to mimic Snake’s inspiration when creating the voice…
"There was an arrogant assumption that players of shooters didn't want and wouldn't care about a story; we just didn't believe this": Go behind the scenes of Half-Life with legendary Valve designer Marc Laidlaw
It could have all gone so wrong. We know you hear that a lot in game retrospectives, but this is…
Nvidia graphics research just made a 2-3x gain in performance, and this time it didn't use AI
Nvidia has just released new graphics research that it claims can unlock 2-3x performance in certain situations, seemingly without relying…
World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up
World of Warcraft is the 800-pound gorilla of the MMO world – the undisputed titan that the entire genre is…
Crimson Desert allows players to do what GTA 5 didn't – stop the train, but not by using a mech or a dragon
Of the many, many things one can get up to in GTA 5, you can’t stop the train. Rockstar made…
Arc Raiders lead was surprised The Last of Us players really liked the game, "they just didn't like to have PvP all the time"
One of the most interesting slides in Arc Raiders production director Caio Braga’s GDC presentation offered a breakdown of PvP…
OG God of War devs didn't expect the PS2 classic to take 4 years to make, but they "didn't know any better" and "crunched like motherf***ers"
God of War and its sequel are some of the best PS2 games ever made, but Sony’s Santa Monica Studio…
10 years later, one of the only live-service horror games still standing learned how to win the "hellish" attention war: "We didn't create a live game. We created a game that sort of lived"
It doesn’t matter if they’re AAA or indie; third-person or first-person; dystopian, militaristic, or horror, live-service games keep meeting Highguard’s…
The first thing Arc Raiders testers told Embark after the game pivoted to PvP was "they didn't like the PvP," and they didn't feel any better about its looting: "They were not very happy"
Arc Raiders is in the awkward position of being a popular PvPvE game with some players who despise PvP but,…