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Browsing: devs
As fans revive Nier Reincarnation, game devs say giving live-service titles offline versions is trickier than you might expect – potentially more than "building something from scratch"
As Nier Reincarnation is revived by fans through an offline version of the game, a developer has explained why offline…
As Windrose servers buckle under nearly 100k concurrent Steam players, devs admit they "don't yet have a clear answer" for a fix, ask fans if they "happen to know someone at a major ISP"
There have been some choppy waters for Windrose post-launch. While the open-world pirate adventure has managed to attract consistent player…
"Elder Scrolls 6 is taking so long that we're just making our own," declare RPG devs taunting Todd Howard and wearing the skin of Morrowind like a jacket
The developers behind an upcoming open-world RPG called The Lantern of the Laughless Saint stop just short of throwing a…
Hytale devs hire Minecraft modders behind incredible Create mod, teasing that it "opens the door to automation and a whole lot more" in their sandbox RPG
As Mojang continues to focus on smaller updates for Minecraft, like its recent Tiny Takeover drop and the soon-to-come Chaos…
Popular Stardew Valley-like Starsand Island removed from Steam for using "visual elements from a classic title" without permission, devs say they've already sent a new build to Valve
Starsand Island, the charming new “carefree” take on Stardew Valley from Chinese developer Seed Sparkle Lab, is no longer available…
World of Warcraft didn't scare the RuneScape devs, who were getting "tens of thousands of new accounts every single day" in 2004 and could barely build servers fast enough for the MMO to keep up
World of Warcraft is the 800-pound gorilla of the MMO world – the undisputed titan that the entire genre is…
Marvel Rivals will become a "'moving anime' experience" by 2027, says creative director, as devs evolve past PvP with PvE, Infinity Saga updates, and more game modes
You know Marvel Rivals as the “super hero team-based PvP shooter” it’s advertised as… but not for much longer. Creative…
Broken Sword devs showered in $400,000 after promising to drop AI upscaling and draw 55,000 frames by hand for remastered sequel: "No AI, just humans"
2024’s Broken Sword: Shadow of the Templars remaster is a broadly well-regarded revival of a classic point-and-click adventure, enjoying overwhelmingly…
Cities Skylines 2 has had a rough old time of things. A lackluster launch, marred by performance issues aplenty, alongside…
Bethesda was so indie when the Elder Scrolls launched that the devs packaged and shipped the RPG themselves: "We were in the loading dock and we learned how to assemble boxes, inserts and use the heat gun"
Today, Bethesda is one of the biggest game studios in the world, responsible for some of the most notable franchises…