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Browsing: dev
After Cyberpunk 2077 came to Switch 2 uncensored, Dispatch dev thought it "would be allowed to do the same" and is now "working with Nintendo on a path forward"
Superhero workplace dramedy Dispatch, from the former TellTale developers at Adhoc Studios, has caught flack for launching on Switch and…
N64 dev spent 2 years making games for the ill-fated 64DD add-on, only to have Nintendo continually say they sucked and to "start again from scratch": "It was just really degrading"
The 64DD is one of those infamous little failures that lives in a special hall of shame among Nintendo fans.…
Don't expect Cyberpunk 2 to be third-person or have flashy cutscenes, as lead dev explains "I value our uninterrupted immersion more"
Don’t expect Cyberpunk 2 to suddenly feature elaborate cinematic cutscenes or shift into third-person, as creative director Igor Sarzyński prefers…
As Highguard faces widespread performance issues, dev releases first patch and says it reduces crashes by 90%, "gives better performance control," and "significantly" improves overall stability
Highguard’s first big patch is here, and it seems to be geared mostly toward improving performance, a smart move considering…
Not content with its breakneck pace, Hytale dev slows down updates for the live game so it can be "more adventurous"
While I don’t think Minecraft is going anywhere, Hytale has already cemented its place as a sustainable competitor to the…
Indie dev who turned to social media to lengthen their game’s credits ended up taking 300 hours to add 60,000 names
An indie developer who turned to social media to ask for names to add to their game’s credits soon bit…
"It's emboldened us to keep going": Arc Raiders dev dives deep on plans for bigger updates, changing Expeditions, and learning from the best and worst in players
Steam tells me I’ve put 250 hours into Arc Raiders since its October 30 launch, which is 250 more hours…
Indie dev behind new Risk of Rain 2 style roguelike celebrates "absolutely nuts" launch as it shifts 100,000 copies in three days
Launching your first game on Steam is always scary, given how busy Valve’s storefront is and how quickly anything can…
Palworld dev Pocketpair won't hire anyone with no Steam playtime, CEO explains: "If an applicant's number of Steam games played is 0, we will, in principle, pass them on"
Palworld developer Pocketpair requires potential hires to submit screenshots of their Steam profile, saying you won’t make it past the…
Fable lets you enter and even buy any building in its world because that was one of the "requirements that we took from the original games," dev says
The new Fable, this time rebooted by Forza Horizon maker Playground Games, is surprisingly faithful to Lionhead Studios’ original classics…