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Browsing: design
PvP is the reason Arc Raiders works – love it or hate it, even Embark's design lead says it "adds the spice"
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When I listened to members of Embark Studios explain pre-launch why Arc Raiders was pivoting away from its original vision…
"It's what we had time to do": Arc Raiders Expeditions won't always give extra skill points or cost 5 million coins to fully complete, design lead says Embark is "actively looking at that now"
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There was a bit of confusion and whiplash with the runup and reveal for Arc Raiders’ first Expedition, which ended…
"We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer," and "we don't do anything like skill-based matchmaking or gear-based"
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Adding some details to recent comments from Embark Studios regarding the way Arc Raiders’ matchmaking groups players by their PvP…
Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too: "You can't have it leave your hand and just blow it up immediately"
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Ahead of a balance patch currently planned for Tuesday, January 13, Arc Raiders design lead Virgil Watkins of developer Embark…
Accusations that new Lords of the Fallen 2 enemy design copies Elden Ring Nightreign are "100% false," says CEO
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Lords of the Fallen is one of the most Souls-like soulslikes to come from outside of FromSoftware. There are some…