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Browsing: couldn039t
New Witcher spinoff game was vetted "by multiple loremasters, writers and producers" at CD Projekt Red, devs say, so they couldn't get away with everything: "Hordes of zombie witchers was considered a step too far"
The developers behind The Witcher spinoff game Reigns: The Witcher may shyly tell GamesRadar+ it’s only a “fan-fiction simulator,” but,…
Sam Raimi's Send Help was originally written as a psychological thriller, but the Evil Dead director couldn't help but make it funny during filming: "A lot of comedy showed up!"
Sam Raimi’s new movie Send Help follows a woman and her sexist boss who find themselves fighting for survival on…
Kingdom Come: Deliverance 2 couldn't compete with Assassin's Creed or Dragon Age: The Veilguard's budgets, so Warhorse had to "change the rules of the game"
Kingdom Come: Deliverance 2 is an absolutely huge game by pretty much every metric, but it was made on a…
Resident Evil Requiem's "classic" difficulty forces Grace to scrounge for ink ribbons to save, and the PS1 sicko in me couldn't be happier
Today’s Resident Evil Requiem showcase mostly recapped previously revealed information while breaking down some merch and brand collaborations, but there…
Clair Obscur: Expedition 33 director praises the RPG sicko who managed to beat the most infamous boss by taking every hit without cheesing: "I tried to do it before release and I couldn't manage it"
Clair Obscur: Expedition 33 developer Sandfall Interactive was merciful when it decided to make the game’s most infamously punishing fight,…
Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3: "We had more improvements in mind that we just couldn't cram into our releases"
Larian Studios is peeking over the shoulders of mod makers, at least when it comes to user interface ideas, while…