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Fallout 3's GOTY Edition was a bit of a misfire, admits Bethesda veteran, but "we've gotten better at that" ahead of the Starfield DLC
Fallout 3 artist Istvan Pely says the game’s awkward DLC integration was something Bethesda wanted to make sure it got…
15 years after Dark Souls, Nioh 3 devs faced the exact same design problem: "That might be one reason some people felt that the game was a little bit easier"
Confession time: I hated Dark Souls the first time I played it. This was partly because I was young and…
League of Legends makes queue times "a bit longer" to chase better matches, and Riot wants your thoughts
We’ve all been there. Waiting for your League of Legends queue to pop can be an agonizing experience, especially if…
Fan-made Oblivion remake Skyblivion continues looking real pretty in new screenshots as devs admit "we've been a bit quiet since our last update," which was a delay
TES Renewal Project, the volunteer dev team behind the unofficial fan remake of Oblivion, Skyblivion, has emerged from the shadows…
A terrifying 20,282 games were released on Steam in 2025, and just 608 managed to get 1,000 reviews, expert finds: "We might be in a bit of an indie golden age"
Annual game releases on Steam reached 20,282 in 2025, according to analysis from indie dev and marketing expert Chris Zukowski,…
Hytale mithril doesn't exist yet, but thanks to "suggestions in DMs" endgame mining is going to get "a bit more interesting"
Hytale currently hints at endgame gear that you need to craft via mithril, but there’s no way to actually get…
The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit
Box art isn’t traditionally the first bit of art that’s drawn up when making a game – whatever’s printed on…
Marty Supreme director says the sports drama almost ended with Timothée Chalamet getting bit by a vampire played by the Shark Tank guy
Josh Safdie says that the “I was born in 1601” line in Marty Supreme may not have been a joke…
"Cost should not inherently fill a skill gap": Arc Raiders dev admits "we're definitely a bit off on some of the cost to benefit ratios" for guns like the Bobcat and Tempest, but says all weapons have to be usable
Many of the best Arc Raiders weapons, especially rare and epic guns, feel dramatically better once you upgrade them to…
"We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer," and "we don't do anything like skill-based matchmaking or gear-based"
Adding some details to recent comments from Embark Studios regarding the way Arc Raiders’ matchmaking groups players by their PvP…