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Browsing: artist
An artist from some of my favorite Japanese games spent 6 years in a remote mountain village making an old-school D&D RPG, and it's throwing down the gauntlet for Elden Ring and Baldur's Gate 3
Yoshio Nishimura, a 30-year industry veteran known for art and design work on gorgeous Vanillaware games like Odin Sphere and…
Legendary Silent Hill artist clarifies iconic Bubble Head nurse origins after 21 years, yet some fans still don't believe him
There is a fight boiling over in Silent Hill – not for love, lust, nor the pendulous future of your…
Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capability
It seems Starfield could’ve been a watershed game for Bethesda beyond just being the studio’s first new IP in decades.…
Todd Howard seemed "a bit of a fanboy" for Naughty Dog's Neil Druckmann, former Last of Us and Starfield artist says
It seems like Todd Howard, executive producer and longtime developer at Bethesda, has a lot of admiration for Neil Druckmann,…
Pragmata director and former Nier: Automata weapon artist Cho Yonghee gets a shoutout from Yoko Taro as the new IP holds its own among a golden Capcom lineup
Capcom’s latest success story, sci-fi hacking-action game Pragmata, marks the directorial debut for Cho Yonghee, a former Nier: Automata weapon…
Legendary Capcom artist says Elden Ring's visuals hold up against higher fidelity games like Crimson Desert because "the viewer's imagination is constantly stimulated to the fullest"
As a known Soulslike hater, even I can admit Elden Ring is a very pretty game, and it holds up…
Skyrim and Fallout artist says Todd Howard would tell devs "we can do anything but we can't do everything," and 95% of player-reported issues were flagged internally before launch
These days, the vast majority of games ship with bugs that are later patched out, but Bethesda games in particular…
Skyrim and Fallout 4 artist says Bethesda's Todd Howard has too many yes men: "A lot of people were afraid to say no to Todd and that hurt him"
Bethesda’s Todd Howard is no ordinary game developer. Having risen to the top of the ranks at Bethesda Game Studios…
The artist whose work was used in Marathon without permission has been credited as visual design consultant
The artist whose work was used in Bungie’s Marathon without her permission or knowledge has been credited in the game.In…
Ex-Diablo 2 lead character artist says "there's no way you could ever" give the iconic ARPG a new act: "Would it be in a location that Diablo 3 or Diablo 4 has already fleshed out?"
Blizzard shocked the ARPG community last month with the surprise reveal of Diablo 2’s first new class in 25 years,…