Slay the Spire 2 maker Mega Crit has stopped patching its hit roguelike every single week because an update cadence that frequent understandably sucks for everyone involved, according to the indie dev.
As Mega Crit pushed yet another patch into Steam’s beta branch earlier today, the studio took some time to address its slightly slower-than-usual release timings. Rather than enjoying weekly patches, as the first Slay the Spire did, the sequel now gets patched every two weeks instead.
But don’t worry, fortnightly patches are an effort to pump out (hopefully) better updates that don’t burn the devs to to ash. Plus, Mega Crit hopes it gives beta players more time with changes and the devs more time to act on feedback to those changes. A win-win scenario if all goes well.
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“As you’ve probably noticed, we’re moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer,” Mega Crit writes in a new Steam blog post. “This may be a bit surprising as the first game patched weekly, but it was a lot of work so it really sucked.”
“Anyways, the 2-week cadence should make it less hectic for us, allowing bigger changes and more time working and polishing stuff before it goes out. It also allows more time for beta players to absorb and give feedback on changes,” the studio adds.
Slay the Spire 2’s Steam reviews absolutely plummeted last month following the game’s first major update (largely due to posts from the game’s big Chinese audience), which basically sent a bunch of changes from beta patches marching into the game’s main branch. Many of the reviews lobbed complained about how tough it had gotten to assemble satisfying runs or long combos. Hopefully, Mega Crit’s slower patch strategy can allow more time for gathering useful criticism and avoid another flood of red reviews.
Slay the Spire 2 “may not be perfectly balanced yet,” Half-Life writer and Valve veteran Erik Wolpaw says, but with 1,500 hours in the first game he has no doubt Mega Crit will pull it off
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