
Slay the Spire 2 feels a lot like the original hit roguelike deckbuilder, but among the new cards and classes, it did make an enormous change: multiplayer. And studio Mega Crit, as co-founder Casey Yano tells PC Gamer, is already feeling out some other new game modes that could be equally impactful.
Right now, we have standard (and Ascension), daily, and custom runs, obviously with multiplayer slotted in. Yano teases “three specific things that I have in mind” for new modes, which he generally keeps close to his chest to avoid spoilers and, seemingly, to avoid setting hopes too high for modes that may not materialize at all, in these exact forms, or anytime soon.
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“The second one is for people who want to have the Slay the Spire experience, but [don’t] have the time to do so,” Yano continues. This, to me, sounds like some sort of speed format – a way to draft and progress faster than a normal run, cutting down on the number of decisions and pushing you through more structured challenges. Several custom modifiers and daily challenges already veer close to this, so I could see Mega Crit expanding it. Even as someone who’s happy to sit down and slay the spire for hours, I’d be keen to try this out.
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