
Resident Evil Requiem director Koshi Nakanishi has revealed that the developers cut a chapter from the game before release.
In an interview with Denfaminico Gamer (translated by TheGamer) Nakanishi recalled a cut chapter from Resident Evil 7 Biohazard, saying, “Up to now, I’ve talked in interviews about how Resident Evil 7 had a ‘phantom Chapter 2’ that got cut during development. It was supposed to be the section where you move from the guest house to the main house.” He then segued to the latest entry, saying, “Actually, Resident Evil Requiem had its own ‘phantom Chapter 2’ as well.”
Nakanishi explained, “As we lock down the structure of the game, we go through a pretty intense process of deciding things like, ‘Let’s push this scene further back,’ ‘Let’s just cut this entirely,’ or ‘Let’s add something different here.'” Although he reiterates that this isn’t uncommon when it comes to developing the series and that “It’s not like we suddenly remove things at the very end of development, of course. More often, we build a rough version early on and keep revising it over and over.” He adds, “It’s actually pretty common for an entire chapter to get cut.”
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