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    Home»Gossip»Marathon’s latest patch fixes a move exploit Bungie says is ‘unhealthy’
    Gossip

    Marathon’s latest patch fixes a move exploit Bungie says is ‘unhealthy’

    adminBy adminApril 1, 2026No Comments4 Mins Read
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    Marathon’s latest patch fixes a move exploit Bungie says is ‘unhealthy’
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    Marathon has received its latest patch, this time fixing a move exploit that Bungie says is “unhealthy” for the game.

    Players have been discovering that if they pull out equipment or use the Thief’s grapple device during slide cancels they don’t lose momentum.

    Developer Bungie has now informed players that it has removed this glitch in its latest version 1.0.5.2 patch, stating that while it might be fun to share clips of it on social media it’s not good for the game’s intended pace.

    “One of our core philosophies for Marathon is that rapid repositioning and aggression must always have a meaningful cost,” it said. “That cost can be an ability charge, heat buildup, or increased risk but it must exist and be understandable to an observer.

    “Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon. To set expectations early, we will be looking at any future movement exploits through the same lens.”

    The patch, which is rolling out now, also makes a number of other tweaks and bug fixes, which are detailed below.

    Earlier this week Bungie told players it aimed to release a steady stream of smaller updates instead of infrequent large ones, saying: “Our plan is to get improvements out as soon as we can, rather than wait to drop them all at the same time (even though this might make them less obvious).”

    It added: “While we are very proud of what we have accomplished with the overall look and feel of the game since Alpha, we are in it for the long haul with Marathon. We look forward to many years of steady improvements to every aspect of the game.”

    Marathon’s latest patch fixes a move exploit Bungie says is ‘unhealthy’

    Marathon – Version 1.0.5.2 patch notes

    Combat

    Runner Shells

    • Fixed an issue allowing slide cancel animations to keep momentum when either pulling out equipment or Thief’s Grapple Device ability.

    Developer Note: One of our core philosophies for Marathon is that rapid repositioning and aggression must always have a meaningful cost. That cost can be an ability charge, heat buildup, or increased risk but it must exist and be understandable to an observer. Unbounded movement, while expressive and clip-worthy, is ultimately unhealthy for the pace of play we want to maintain for Marathon. To set expectations early, we will be looking at any future movement exploits through the same lens.

    Contracts

    • Fixed an issue where players could end up locked in a room during the Introducing: NuCaloric
    • Fixed an issue where disabled contracts could not be rerolled for free.
    • Fixed an issue making the objective points visible for all Runners on the map when one Runner is on RUN/HIDE [Part 1/6].

    Zones

    Dire Marsh

    • Fixed an issue where the Anomalous waypoint activity was appearing below the map even when the event was inactive.

    Outpost

    • Adjusted the combat area for the Tox Warden:
      • Tuned the layout to reduce the number of hiding spots.
      • Tox plants now react correctly to player presence.
    • Fixed an issue where the final exfil would spawn in the same spot every time.

    Pinwheel

    • Destroyed Wing entrance has been re-opened.
    • Improved overall loot rewards.
      • This includes the quality of loose loot and small containers.
    • Updated encounters to match reward quality.
    • Changed the security credentials needed to access the locked room in the Hub.
    • Added bulletproof glass to the Hub room.

    Cryo Archive

    • Fixed geometry in Vault 6 that allowed Runners to fall to their death.

    Armory

    • Fixed a crash that could occur when opening the Armory.
    • Fixed a bug that was causing low framerate on Armory tabs with many items.

    Developer Note: Traxus operates beyond scale.

    Codex

    • Fixed an issue in the Ranked Challenges section causing Diamond to show before Platinum.
    • Fixed an issue with the Requiem for a Cyborg challenge so that it progresses for all players in a crew after a successful Compiler kill.

    UI & UX

    Keybinds

    • The ESC key will now exit the keybinding menu instead of exiting settings.
    • Added an option to clear keybinds in the settings menu.
    • NOTE: Non-English languages will show this setting as blank. This will be fixed in a future patch.

    Text Chat

    • Fixed an issue causing loss of control for a few seconds after using an IME keyboard in text chat while in a run.

    Localization

    • Fixed an issue causing certain Codex entries to appear blank when viewing in Chinese.