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    Home»Movies»Hollywood»Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do
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    Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do

    adminBy adminFebruary 15, 2026No Comments2 Mins Read
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    Fallout 3 had "the opposite of feature creep" because Bethesda devs "were really smart about cutting things" they knew they couldn't do插图

    Looking back, Fallout 3 seems like a pretty modest RPG in comparison to the Bethesda Game Studios epics that came before and after, but designer and writer Emil Pagliarulo says that’s because the developer was really quick to scrap features that it didn’t have the bandwidth to execute during production.

    “When I look back at developing Fallout 3, it was a very smart project for us,” Pagliarulo remembers of the threequel’s production in an interview with Game Informer. “It’s fairly small compared to our other games. There’s a main quest and miscellaneous quests. There are no factions. You can’t join the factions, right? You join the Brotherhood of Steel, but that’s the main quest.”

    In hindsight, Fallout 3 was already a majorly ambitious title for the developer. Bethesda had never made an RPG that also had to double up as an FPS, and it couldn’t reuse much of anything from The Elder Scrolls games that preceded it, either, perhaps explaining why the studio was so willing to trim the fat around the project.


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    “I remember at one point, our lead animator at the time, Hugh Riley, he made a comment in a meeting that said, ‘We have the opposite of feature creep. We have feature seep,’ meaning that we were cutting things,” Pagliarulo adds. “We were really smart about cutting things, because we knew that we couldn’t do it. We were tackling the scale. And so, during development, we felt really good.”

    Fallout 3 remaster is reportedly still happening as Bethesda aims for Oblivion Remastered-level polish, but personally I think it should aim a little higher

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    Fallout,Xbox,PlayStation,PC Gaming,Games,RPGs,Platforms#Fallout #quotthe #feature #creepquot #Bethesda #devs #quotwere #smart #cutting #thingsquot #knew #couldn039t1771173988

    Bethesda couldn039t creepquot cutting devs Fallout feature knew quotThe quotwere smart thingsquot
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    Indie dev sees Ubisoft fail to bring back Splinter Cell for 13 years, says fine, I'll do it myself with a "short, focused stealth" game "inspired by classic PS2-era games"

    By adminApril 4, 2026

    It’s been 13 years since the last mainline Splinter Cell game, 2013’s Blacklist, and although…

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