There are two endings you can get in Clair Obscur: Expedition 33, creating a dilemma for any potential sequels or further installments in the universe. Well, that’s what you’d think anyway: developer Sandfall Interactive is refusing to choose, regardless of whatever else emerges from the setting.
Jennifer Svedberg-Yen, a lead writer on the JRPG-inspired blockbuster, explained the studio’s perspective to IGN. “We are not going to pick one,” she says, definitively. “Never say never, but there is no canon ending there. It is a Schrodinger’s ending.”
Watch On
This is all intentional, and Svedberg-Yen is extremely comfy on her fence when it comes to discussing how the narrative finishes. “We never even considered really a true, happy ending,” she explains.
“I think there was maybe a happier one possibly,” she continues. “You can see also in the way that the endings are edited, that one has a slightly more uplifting tone and one has a slightly darker tone. That was a choice that Guillaume made in terms of just having a little bit of shading there. But from my perspective, narratively, both are equally valid.”
I must say, this kind of resolute refusal to take a side or canonize something is refreshing. It encourages discussion and pushes players to sit in the subjectivity of their perception and beliefs.
That said, this is definitely a conundrum for Clair Obscur 2, or whatever else Sandfall does in the universe. However the developers go about this issue, my hopes are high, and I’m, sure it’ll give me much to ponder.
Clair Obscur: Expedition 33 star worries the industry will learn the wrong lessons from the J’RPG’s success: “Capitalism is unwilling to ask the why because they’re interested in the how.”
RPGs,PC Gaming,PS5,Xbox Series X,Games,Platforms,PlayStation,Xbox#Clair #Obscur #Expedition #33039s #lead #writer #quotnever #consideredquot #true #happy #hit #RPG1774082242
