
You’d think that most game developers would be rooting for their own work to win a Game of the Year award, but that’s apparently not the case for Tom Guillermin, Sandfall Interactive co-founder and Clair Obscur: Expedition 33’s chief technical officer. He’s been spending his time hoping for other games to take home those big GOTY awards because he wants to help celebrate the creative – and weird – work of other devs.
“I was crossing fingers that we wouldn’t get [Game of the Year] because there are so many super creative games and weird games,” Guillermin told Game Informer at the Game Developers Choice Awards, as published in issue 377 of the magazine.
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Clair Obscur: Expedition 33 did, naturally, take home the GOTY honor at the Game Developers Choice Awards – on top of winning for Best Audio, Best Debut, Best Narrative, and Best Visual Art. Shortly afterwards, it would secure the BAFTA award for Best Game, making it just the second title ever to secure all five major Game of the Year awards.
Expedition 33 also offered a rare example of a game competing for “best debut” at various awards ceremonies alongside the biggest Game of the Year races. Normally, it takes a few tries before a studio builds something that can stand up among the year’s absolute greats, you know? For Guillermin, Sandfall’s dual race suggests that there’s room – maybe even a hunger – for fresh ideas from new studios.
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