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Clair Obscur: Expedition 33 director praises the RPG sicko who managed to beat the most infamous boss by taking every hit without cheesing: "I tried to do it before release and I couldn't manage it"
Clair Obscur: Expedition 33 developer Sandfall Interactive was merciful when it decided to make the game’s most infamously punishing fight, the dastardly post-game superboss Simon, an optional encounter. Still, as is their call of duty, J’RPG completionists have been willfully tangling with the Expedition Zero madman and his giant sword since launch, but apparently not many of them come out on top without resorting to cheesy tactics.Talking to GR+ sister publication Edge for its latest issue, Expedition 33 creative director Guillaume Broche said no one has managed to “break the game” in any unintended ways, but what did impress him…
This week in PC games: Hytale, Quarantine Zone, a weird Batman sim, and a fresh batch of RPGs and shooters
Happy Mawday all! This week, I’m thinking about how we can expand our bestiary of Maw manifestations. When describing the beast, we often resort to stock Lovecraftian imagery of a kaleidoscopic kerfuffle of teeth and tentacles, but the Maw’s appearances aren’t always so pulpy and cinematic. Sometimes, it just looks like a blinking cursor, or an expectant child, or a feeling of guilt about not returning a text message from an old friend. Sometimes, it looks like an audience of people who want to read about new PC games. Come, depress yourself with me as we tot up possible…
The next Cyberpunk 2077 game isn't coming anytime soon, so this Blade Runner-eqsue sci-fi adventure is now top of my wishlist
After one of the worst launches in all of gaming history, developer CD Projekt Red redeemed Cyberpunk 2077 through a series of intensive updates and a stellar piece of DLC. Now working on Cyberpunk 2, I can’t help but think it’ll be another decade before we return to Night City, killing any excitement for another instalment. I’m not sure I mind, though, as I’ve just seen the new trailer for ExeKiller, a survival action game that basically looks like a Blade Runner immersive sim. Sign me right up. While ExeKiller is filling that Cyberpunk 2077-shaped void in my personal list…
"We can track who shoots first": Arc Raiders design lead says aggression-based matchmaking is "a bit of a misnomer," and "we don't do anything like skill-based matchmaking or gear-based"
Adding some details to recent comments from Embark Studios regarding the way Arc Raiders’ matchmaking groups players by their PvP proclivity, design lead Virgil Watkins says that while some folks may read too much into it, the community’s thinking is pretty close to the truth.Speaking with GamesRadar+, Watkins says “it’s a bit of a misnomer calling it aggression-based, and it is something we’re going to keep tuning, but people aren’t far off in how they think it works.”I wondered if the devs worry some people, armed with a basic understanding of Arc Raiders matchmaking, will try to game the system…
GOG's new owner will stick to its revamped classic and zero-DRM guns, but does think lessons lie in Steam's overstuffed embrace
Just before the calendar ticked over to 2026, Witcher and Cyberpunk makers CD Projekt revealed that they’d sold off their PC storefront – GOG. In a deal worth 90.7 million Polish zloty (about £18.6 million / $25 million), original CD Projekt and GOG co-founder Michał Kiciński bought the storefront and has now offered some words about his vision for its future in a Steam-dominated market.
GTA 6's ten-year development cycle would be a "very bad bet" for anyone but Rockstar, says former Bethesda dev
Is anyone else nervous that GTA 6 won’t release this year? There’s something about the nature of the delays, the leaks that the game isn’t even content complete, and the employment lawsuits that Rockstar is currently embroiled in that makes me wonder if the industry-shaking RPG won’t see the light of day until 2027. I’m not the only one who’s nervous. Former Bethesda lead artist and current indie dev Nate Purkeypile believes that this scope of game could be “a very bad bet” for anyone but Rockstar. While we eagerly wait for the GTA 6 release date, many are wondering…
A Honkai: Star Rail leaker was sued for over $150,000, but skipped his own court date and somehow ended up owing $16,500: "They only got like 3 screenshots on me"
A Honkai: Star Rail leaker seems to have the gacha gods on their side, as they’ve managed to somehow shake off their $156,600 lawsuit with Genshin Impact developer HoYoverse by simply ignoring it.I guess some things really do go away if you close your eyes. Stephen Totilo reports in his Game File newsletter that the leaker, identified as Alfredo Lopez, shared a pre-release stream of Star Rail character Castorice before she was officially debuted in 2025 to a Discord channel with 12,000 members, prompting HoYoverse to seek the maximum $150,000 in damages for copyright infringement, plus an extra $6,600 in…
Peter Molyneux's final game Masters of Albion will release in April – "it's the culmination of my life’s work"
Peter Molyneux and 22cans will release their new god sim Masters of Albion on Wednesday 22nd April via Steam. They’ve also pumped out a new trailer, rich in accents, exploding barrels and stone circles. If it were a game from any other developer, I’d be modestly anticipating it. But it’s a Molyneux joint – his last game before retirement, allegedly – so instead, I’m looking at it with a mixture of sadness and suspicion. If you’ve somehow overlooked Molyneux during your voyages across the gamerwebs, he’s among the creators of foundational god sims Populous and Black & White. He’s also…
Ex Bethesda dev would like to see Fallout 5 in New Orleans, and fewer airships in the Amazon show
There’s something electric about New Orleans. I first fell in love with the city when I was watching The Vampire Diaries’ spinoff show The Originals (I can hear the judgement from here). In many ways, it feels like its own world, oozing style to the sound of smooth jazz; a place where anything is possible. We’ve seen that mysticism explored in shows like American Horror Story: Coven and videogames like the recent South of Midnight. Ex-Bethesda artist Nathan Purkeypile, who worked on Fallout 3 and 4 before becoming lead artist on 76, feels that same allure and wants to see…
Rockstar spokesperson says "we welcome" judge's decision to deny fired GTA 6 devs interim relief, union highlights "a glimpse of Rockstar's flimsy grounds for defence"
A judge today ruled against forcing Rockstar to pay out interim relief to the 34 GTA 6 developers it fired in October, dealing the first major legal blow to the former employees and the union representing them.The Independent Workers’ Union of Great Britain (IWGB) pressed the Glasgow Employment Tribunal for emergency financial relief earlier this month, then accusing Rockstar of “brutal union busting.” Today a UK judge denied that request, saying it’s unlikely the firings were due to union activity.Despite this setback for the IWGB, the legal battle over the fired employees is likely to continue. In a statement to…