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When it was announced that IO Interactive, the developer of the excellent Hitman trilogy, was going to take on the James Bond license, most fans reacted the same way: “That makes perfect sense.”Anyone who’s played a level from the Hitman: World of Assassination roster can see the James Bond influence clearly: the lavish locations, the campy villains, the love of unconventional spycraft. While the Hitman series is often a pastiche of the 007 formula, most were in agreement that IOI could be the perfect fit for the world’s most famous secret agent.What few could have expected, however, is an action…
Assassin's Creed Black Flag Resynced removed loading screens "between naval gameplay" thanks to "modern hardware," Ubisoft says
Even some 13 years later, Assassin’s Creed Black Flag is still arguably one of the most compelling open worlds Ubisoft ever designed, but it was technically ambitious enough for its time that fans like me have been dreaming for years about what it would look like if it was built for modern hardware. Resynced, Ubisoft’s ground-up Black Flag remake releasing in July, will answer that question, and ahead of release Ubisoft has dropped a handful of new details about the updated naval exploration.In a new deep-dive writeup on Assassin’s Creed Black Flag Resynced’s “naval gameplay,” Ubisoft details what’s been improved,…
"It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap
Dishonored co-directors Raphael Colantonio and Harvey Smith seem like good mates. In a newly published YouTube let’s play of their creation, they sit side by side, both dressed in black t-shirts like a married couple who’ve gone to great pains to coordinate their threads. Would that still be the case if their efforts to make Thief 4 and a Blade Runner game respectively hadn’t ended up being mashed together to form 2012’s sneaky holiday to Dunwall? Perhaps not, given Smith said it felt as though the pair needed couples therapy by the time they wrapped up a game which wasn’t…
Verdict While it doesn’t pull up any roots, 007: First Light is a beautiful, cinematic action game that makes clever use of the IO formula. From the performance of Patrick Gibson to the iconic score, this is a game that tells a new story and basks in nostalgia in equal measure, giving James Bond a fresh angle in the process. 007 First Light has been on my mental wishlist for years. IO Interactive – creators of the Hitman series – is taking on the world’s most famous spy, using its very specific brand of ‘hiding in plain sight’ cloak and…
When you’re playing the Knight at the Museum mission in Lego Batman: Legacy of the Dark Knight, you might encounter a secret Planet Puzzle.It’s actually very simple to solve, but nobody gives you any hints. If you’re hunting for every Red Brick in Lego Batman, then this is a necessary puzzle to solve, and we’re breaking it down in this guide.For everything you need to solve the Planet Puzzle and what rewards you’ll get in Lego Batman 4: Legacy of the Dark Knight, read on below.How to solve the Planet Puzzle – Lego Batman 4You’ll encounter the Planet Puzzle just…
Fallout: New Vegas director's hopes for the RPG were shaped by how little time Obsidian had to work on it: "We can't set our sights on anything crazier than this"
16 years since its release, Fallout: New Vegas is widely considered an RPG masterpiece, but when looked at from within the context of Bethesda’s notoriously tight 18-month development turnaround demand, it’s even more of a monumental achievement. According to director Josh Sawyer, there was even more they wanted to do with the game but had to cut due for time.In a new video called ‘Setting Goals’ shared to Sawyer’s official YouTube channel, the Obsidian veteran explains how his hopes and goals for Fallout: New Vegas were defined by how little time the studio had been given to work on it.…
Skyblivion's gorgeously revamped Ayleid ruins are all done and dusted, the folks behind the Oblivion Remake mod have announced
One of the bits of Oblivion remake mod Skyblivion I’m most keen to explore is all sorted and ready to go. The modders have announced that they’ve finished making and QA testing their revamped versions of The Elder Scrolls 4’s Ayleid ruins, marking another key step forward in their journey, even if the mod’s still without a final release date following its delay last year. Read moreBethesda Softworks,PC,PS4,PS5,Ubisoft Entertainment,RPG,First person,Xbox One,Bethesda Game Studios,Nintendo Switch,Vir2L Studios,PS3,Nintendo Switch 2,Ubisoft,Action Adventure,Single Player,Superscape,The Elder Scrolls V: Skyrim,Third person,Xbox 360,4J Studios,The Elder Scrolls IV: Oblivion,2K Games,Mods,Xbox Series X/S,Skyblivion#Skyblivion039s #gorgeously #revamped #Ayleid #ruins #dusted #folks #Oblivion…
007 First Light is finally here, and despite a little bit of scepticism leading up to its launch, it really does deliver on the globetrotting, spying adventure that you’d hope for from a James Bond game. Graphically, it’s not setting new standards, but this is still a great-looking game that you’ll want to push to its limits to get the most cinematic experience. To find out just how best to do that, we’ve put the game through its paces to find the best settings with which to run it. In terms of GPU requirements, the 007 First Light system requirements…
June’s three PlayStation Plus ‘free’ Essential monthly games include Xbox Game Studios’ Grounded
Sony has officially announced the three games coming to the PlayStation Plus Essential tier this June.June’s selection consists of three games, which will be available for players to claim from June 2 to July 6.The first of these games is Grounded: Fully Yoked Edition, developed by Obsidian and published by Xbox Game Studios.Grounded was originally released back in 2020 as an early access game on Xbox and PC, before getting its full release on 2022. It then came to PS4, PS5 and Switch in 2024 as part of Xbox’s move to make some of its first-party games multiplatform.Also included in…
After 7 years in development, an amazing single-player FPS just hit Steam and consoles: "We were heavily inspired by titles such as Nier Automata, Metroid Prime, Destiny, Halo"
On May 21, developer Kwalee Labs released Luna Abyss on PC (Steam and Epic), PS5, and Xbox Series X, quickly racking up very positive user reviews across all platforms and reaching 80 on Metacritic.Billed as a story-driven single-player FPS with bullet hell combat not unlike recent PS5 exclusive Saros, Luna Abyss has been on my Steam wishlist for months – and has been around for years – as it echoes some of my favorite shooters. After seeing it again at GDC, I was eager to chat with the devs about it, and Kwalee co-founder Hollie Emery tells me the game’s…