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Resident Evil Requiem fan won’t wait for Capcom, whips up nasty VR mod on behalf of freak-kind: "NO WAY IT’S ALREADY IN 6DOF WHAT THE HELL!?"
A modder has done what Capcom hasn’t and created a VR mode for Resident Evil Requiem, and despite not being ready yet, it looks as good as any official version.Resident Evil Requiem continues the tradition of the latest trilogy in the series: it’s extremely scary. Resident Evil 7 is probably the most intense game in the series to date, while Village had the only part in the entire series to genuinely disturb me in a way that lingered with me instead of an ‘oh no something’s going to get me’ or ‘ahhh you got me’ way. Requiem goes into the…
FBC: Firebreak's last major update has arrived, bringing new Control maps, a price drop and a free-for-friends version to help keep servers populated
Alan Wake makers (Wakers?) Remedy have delivered FBC: Firebreak’s final major update, having previously elected to wind down development of the struggling Control-themed shooter. This swansong for the game delivers some new maps inspired by the original Control, and a Friend’s Pass that lets you invite a mate to play with you via a free version of Firebreak. Handy for keeping sessions decently stocked, since Remedy have made sure the shooter’ll remain “playable for years to come”.
Runescape Dragonwilds is bringing us to Dowdun Reach this month, but I'm more interested in its skill capes
I thoroughly enjoyed my time with Runescape Dragonwilds when it first launched into early access last year. Yes, it was rough around the edges, but I could already feel the RS vibes coming through strongly in Ashenfall. Fast forward to now, developer-publisher Jagex has been hard at work pumping out regular content drops, including December’s chunky Fellhollow update. Today, the studio has revealed its next new region, Dowdun Reach, and if you haven’t gone toe-to-toe with Black Knights in a hot minute, you might want to dust off your scimitar. Runescape Dragonwilds Dowdun Reach is set to bring us to…
Crimson Desert’s Abyss Without Balance quest is one of the first times you’ll enter the titular Abyss, a heavenly region in the sky where Kliff has to make this way through. This all comes after the Crimson Desert Hernand Castle sequence where you access it through the Alchemist’s Chamber, and is a mix of puzzles and platforming wherein players have to navigate their way through, with one of the trickiest elements being the Polar Opposites puzzle. I’ll explain how it works in our guide below, and what you need to do to progress though the Skybridge.How to solve the Polar…
I made s'mores from cats and dogs in Lucid Blocks, a version of Minecraft held together by dream logic
I was five minutes into the excavation of my very first, procedurally generated Lucid Blocks map when I struck Dogblock, Catblock and S’more, in that order. I didn’t excavate them, actually. I conjured them by feeding gobbets of occult, dreamlike material into the “Apotheosis” magic circle that is possibly this sort-of-survival game’s crafting screen, and possibly a gateway to some astral sphere.
After accidentally clobbering my friends in grimdark action-RPG No Rest for the Wicked, now I can do it on purpose
It was a slow burn, but I’m fully hooked on No Rest for the Wicked Together. Moon Studios has crafted a grimdark RPG that’s quite unlike anything else I’ve ever played. It’s mechanically an ARPG in the vein of games like Diablo, but it doesn’t feel like one. Its pacing and level design have more in common with Dark Souls, yet there’s a momentum to its flow and a vigor to its inhabitants that is very much its own. The introduction of co-op, which takes place on dedicated realms you share with your companions, was the final, magical spark it…
Warhammer Underworlds: Thanatek's Tithe review – "The new Ossiarch Bonereapers warband has some fiddly rules – but I love the miniatures"
Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy. I dunno what it is, but I’ve never quite gelled with the Ossiarch Bonereapers. There’s something about the theme and design that just doesn’t really resonate with me. So it was a genuine surprise to me when the latest Underworlds warband landed at GamesRadar+ Towers and my immediate response was, “Oh damn, these are cool!”It was the quirkiness of the design of the Bone Brothers (not their actual name), with…
Ahead of Hollow Knight: Silksong's Sea of Sorrow expansion, Team Cherry have gotten their Traditional Chinese and German translation ducks in a row
Hollow Knight: Silksong devs Team Cherry have put out what they’re aiming to be the “last significant update” prior to the Metroidvania’s first major expansion, Sea of Sorrow, arriving at some point this year. As with a fair few of Skong’s post-launch patches, it’s largely focused on translations.
Cheap is rarely the first word that comes to mind when thinking about Secretlab, with its premium gaming chairs and desks being more of an investment than a spontaneous purchase. Fortunately, there’s never been a better time to buy, as Spring Sale discounts across the Titan Evo and Magnus Pro send prices plummeting, saving you up to $129 / £94. Our current pick for the best gaming chair, the Titan Evo is already hard to beat, with its price being our only real reservation. With up to $100 / £100 off during the festivities, it shrugs off all criticisms, becoming…
As The Elder Scrolls: Oblivion turns 20 years old, Bethesda creative lead says the RPG is "what Bethesda games are" in the "rawest form"
While Skyrim might be the meme in Bethesda’s catalog due to how often it’s been ported, to me, Oblivion is the bigger landmark. It brought The Elder Scrolls to consoles and modernized a lot of the mechanics and design principles behind the series. A dev at the studio agrees, pointing to your quest against the Mystic Dawn as a pillar of what the team does creatively.Now a lead creative producer at Bethesda, Tim Lamb was a QA lead on Oblivion, and he remembers how the game felt revolutionary in development. “When we were developing that it felt like it had…