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Black Mirror creator Charles Brooker says season 8 of the dystopian sci-fi anthology show is already in the works, and “hopefully, it’ll be more Black Mirror than ever.””Well, luckily [Black Mirror] does have a future, so I can confirm that Black Mirror will return, just in time for reality to catch up with it. So, that’s exciting. That chunk of my brain has already been activated and is whirring away,” Brooker tells Tudum, Netflix’s press site.Black Mirror season 7 is currently riding high on a wave of Golden Globe nominations, the series’ first in its 14-plus year history. The season…

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I found the opening 15 minutes of EvoCreo’s demo to be a laugh riot, mostly because I accidentally named my character “Help”, not “Helen”. This lent a certain urgency to all the routine scene-setting and tutorial dialogue. Help, Farmer Whatshisname is looking for you! Help, I’m adding a map feature to your tablet! Help, there are over 170 Creos to discover! Given that RPGs can be sluggish at first, I think I’m going to adopt this as standard practice going forward. Nothing gets you over the opening hump like the impression that everybody you speak to has just escaped…

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The Overwatch 2 mid-season update has arrived, and I can feel the call of my heyday with its predecessor, beckoning me back like a siren song. That’s because the new Overwatch 2 patch notes for Season 20 have dug the multiplayer game’s Assault maps out of cold storage for a fresh round of Quick Play Hacked. As if that wasn’t enough to put a smile on my face, Blizzard has given its excellent Spirit Showdown limited-time mode a spicy shakeup, and even delivered a Vendetta nerf among its many hero balance changes. As a long-time veteran from the early days…

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Tim Cain, who created the original concept for Fallout and led the development of the first game, has been around the industry long enough to recognize when the culture has shifted. In a new video, Cain breaks down why he believes “there’s so much arguing” about games today. In short? Gamers are struggling to accept that people want different things from each other.”As a developer, I always try to make games with the features I want,” Cain says in a new video titled Arguing About Games, “but then I have people who get mad at me and argue that I…

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The self-explanatory Don’t Stare is both a gamejam creation I enjoy for itself and also, an idea I’d love to be incorporated into any number of first-person RPGs. Here is how the latter possibility might work: you are bandying insults with the Demon King ahead of the final battle. You’ve got some solid bantz going, but there’s a note of awkwardness, for the Demon King has very large, protruding ears, and you can’t stop looking at them. Such biteable tubercles! Such luscious lobes! The more you stare, the more agitated the Demon King becomes, till at last, he flees in…

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There are myriad reasons why Arc Raiders not only attracted huge player counts at launch, but has managed to buck the typical trend and sustain them. The biggest, in my view, is how it caters to the most casual of players with elements like its aggression-based matchmaking and free loadout system, while also giving the multiplayer game’s most dedicated, high-skill grinders something to aim for with its optional wipes. Known as Expedition Projects, the first took place last month and was an opportunity for top raiders to start afresh, albeit with some additional perks and rewards. However, from speaking with…

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Masahiro Sakurai has been making games since the early ’90s, a period when even the industry’s biggest games were often made by just a handful of people. He’s seen the industry shift over the course of the decades he spent working on games like Kirby and Super Smash Bros., and it seems he’s afraid the massive dev teams of today are making it difficult for individual developers to feel pride in their contributions.Sakurai was asked about how to enjoy work as a game developer as part of an interview with Japanese outlet 47NEWS, translated by GamesRadar+.”Talking specifically about game development,…

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The Rally Point is a regular column where the inimitable Sin Vega delves deep into strategy gaming. What did you do while recovering from your big medical thing, Sin? Well. Loath as I am to talk about myself (“lol. lmao.” – Combative New Ed), I… don’t know? There was some Ultima Underworld, some workers, some resources, some Pagonians pioneered. But in the dimensionless vortex of first-time-off-since-2020, I think I did… nothing. The lists barely moved. Except, finally, for a game I struggled with last year. A strange game, easily punished, as all turn-based games must be for dolt reasons, for…

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From the rotting landscape of a post-apocalyptic world to the satirical take on capitalism, and the countless mutants that get in your way, there are plenty of good reasons that the Fallout games remain some of the best RPGs to play on PC. Whether you’re looking to take on the Mad Max-style world of Fallout New Vegas or dive into the first iteration of the modern games with Fallout 3, they’re all at the lowest price they’ve ever been, and it’s perfect timing with the latest season of the show. Fallout’s reputation has grown in recent years, brought on by…

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The latest episode of VGC: The Video Game Podcast is available now.This week, Jordan, Chris, and Andy chat about Nintendo’s newest Joy-Cons and how the Switch 2 is doing.They also chat about PlayStation’s AI patents and their predictions for 2026.If you enjoy this podcast, you can get more podcasts, videos, and more from VGC on Patreon. You can find out more at Patreon.com/VideoGamesChronicle.VGC: The Video Games Podcast episodes are available weekly, hosted by VGC’s Jordan Middler, Chris Scullion and Andy Robinson, and broadcaster Pete Donaldson, featuring regular special guests from across the games industry.You can subscribe to VGC: A Video Games Podcast…

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