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Crimson Desert players average over 20 hours a week in the open-world game, blowing away almost everything else on consoles
Crimson Desert is utterly massive in scope, above and beyond even what’s typical for open-world games. Some players are pouring in dozens of hours, and they’re not outliers. New data suggests that players are averaging over 20 hours a week exploring Crimson Desert.In the week ending March 28 – the first full week after launch – Crimson Desert players in the US averaged 20 hours of playtime on Xbox and 22 hours on PlayStation, according to Mat Piscatella of market analysis firm Circana. That makes it the number one game on Xbox in terms of average playtime, and number two…
AAA developers are getting forced into "dangerous" siloes, says Guilty Gear creator: "Even if you quit your job, your chances of finding another one will be slim"
These days, AAA publishers seem to be eager to burn it all down, closing studios almost as fast as they’re opening them, ripping game servers offline just barely after they’ve come into existence, and none of the talented developers involved in these condemned projects seem to escape the purgatory of being laid off. Guilty Gear creator Daisuke Ishiwatari thinks he knows why.While speaking to Japanese site 4Gamer about Guilty Gear studio Arc System Works’ new action game Damon and Baby (translation via Automaton), Ishiwatari explains “overspecialization” is the latest problem in big-budget gaming. He worries that development staff are being…
Crimson Desert fan spends days watching NPCs build a statue in real time like a Red Dead Redemption 2 fan watching clothes dry, Kingdom Come: Deliverance boss says "this is absolutely insane"
There are fine details, then there’s this. If you stand around after completing the mission to get the wolf statue built in Hernand in Crimson Desert, you can literally witness the monument be chipped into existence in real-time.No, really – there are now clips of it happening. You need to do the Wolf Over Hernand quest, to get things rolling, then just stand back and watch the process unwind. I should warn you, it’s genuinely a bit boring, and even sped up it takes a while.But seeing the result is a staggering testament to the work that’s gone into the…
Dune 3 runtime reveal puts it as the shortest of the Denis Villeneuve trilogy, defying expectations
The official runtime for Dune: Part Three has been revealed… and it’s definitely not the three-hour extravaganza some of us were expecting.According to the official IMAX website, the runtime for Dune: Part 3 is 2 hours 20 minutes. This makes it the shortest installment in Denis Villeneuve’s trilogy, with Dune being 2 hours 35 minutes and Dune: Part Two having a runtime of 2 hours 46 minutes.Contrary to popular belief, Villeneuve’s filmography consists of some pretty short movies… with 2009’s Polytechniques coming in at just 77 minutes. Dune: Part Two stands as the filmmaker’s longest film to date… though I…
"When we are going to make an open-world RPG, it's better played on high-end PCs": Arknights Endfield lead says it's a good thing "the player base of high-end PC gaming is increasing"
The rise of games like Genshin Impact, Wuthering Waves, and now Arknights: Endfield has seen gacha game developers venture into more conventional “core” platforms – current-gen consoles and gaming PCs – with larger and more complex games better suited to those audiences.In particular, many developers from countries like Japan and China have said – and some have told me in previous interviews – that they see PC gaming as an increasingly important platform. This also goes for companies like Capcom. Arknights: Endfield lead Ryan of developer Hypergryph is of a similar opinion, as he tells me at GDC.”I think the…
Stephen Spielberg calls Denis Villeneuve's Dune trilogy his "favorite science-fiction movies of all time"
Stephen Spielberg has high praise for Denis Villeneuve’s Dune trilogy… and it’s absolutely warranted.”Recently, I’ve loved the Dune movies. They are among my favorite science-fiction movies, not just recently, but of all time. Especially the second film,” Spielberg told Empire. “I think [Part Two] is the best movie Denis has ever made. I cannot wait to see the third one. I’m sure he’ll show it to me early. I’m such a fan of his.”This is pretty high praise given that Spielberg is one of the most prolific directors, not just of sci-fi, but of all time… point blank period. Since…
I'm staring at "Persona 1 Origins" and "Persona 2 Duality" merch from Atlus and willing myself to believe that the OG PS1 JRPGs are finally making a comeback
Earlier today, Atlus announced a new line of merch themed around the first two Persona games. That announcement broke a lot of hearts thanks to some awkward phrasing that made it sound like the OG titles were getting a modern re-release, but those hopes aren’t entirely dead. Atlus has applied some new branding to those PS1 JRPGs that’s almost got me willing to believe something bigger is on the way.”Persona and Persona 2: Innocent Sin / Persona 2: Eternal Punishment are coming to Amazon,” Atlus proudly exclaimed on Twitter. You can probably see why a number of Persona fans were…
Tomodachi Life: Living the Dream's viral soap opera lore expands as Nintendo embraces the "drama" and "silliness" of the life sim: "NOT HUGH FRIENDZONING ANGIE ON LIVE TV"
Tomodachi Life: Living the Dream is only 10 days away from making Animal Crossing: New Horizons and Pokemon Pokopia players divide up their free time even more, and there’s a new trailer expanding the series’ viral soap opera-like lore.Tomodachi Life has always been unique among life sims, farming sims, cozy games, what have you, largely because of the way it fosters all sorts of ridiculous situations and drama between Miis. This latest trailer focusing on Crystal and Angie’s friendship is the perfect encapsulation of that design ethos, although it’s unlikely to satisfy Angie stans who’ve been campaigning for her redemption…
After making 2 of the best indie games of all time, Lucas Pope won't even talk about his third because "it's getting slurped up by AI or people are gonna copy it"
It’s been eight years since the release of Return of the Obra Dinn (I know, sorry!), the last full game from indie dev Lucas Pope, and while he’s working away on a new project, he’s reluctant to provide any details. In an age of generative AI and algorithms, he’s worried it’ll get sucked into the slush pit of a chatbot, or someone else might steal his idea.He spoke on the subject on the Mike and Rami Are Still Here podcast. “I have this curse where I really wanna finish things, and I also like to talk about the stuff that…
Indie dev inspired by PS1 Resident Evil tells arachnophobes to get bent, creates first-person survival horror where you're trapped in an apartment "infested by giant spiders"
If you’re the type to flip on arachnophobia mode in games like Grounded 2 and Monster Hunter Wilds, turn away now and run. Run far, far away, because we’re talking about a new survival horror game all about giant, killer spiders.Lurking, from indie developer Ctrl Freak, exists in defiance of arachnophobia modes. Spiders were obviously explicitly designed by god to be as scary as possible. The six legs. The multitude of eyes. The venom. Spiders are not serious creatures. Their sole purpose on this planet is to evoke horror, making them pretty ideal antagonists for a horror game.Likewise, the premise…