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Embark confirms Arc Raiders' new update broke looting speed and made it a lot slower: "The team is aware of this, as it's not intended"
Raiders across Speranza are eagerly digging into Tuesday’s big Headwinds update, part of the Arc Raiders Escalation roadmap. At least, they would be if they weren’t stuck slowly digging into loot containers that were much easier to plunder before the update.Through unknowable technical fumbles, Headwinds has noticeably slowed looting speed, giving countless players whiplash like they just got off the interstate and shifted to a school zone speed limit.Every loot container in Arc Raiders, from glorious red lockers to enemy backpacks, slowly unscrambles contents once you open it. After Headwinds, that unscrambling process takes (very anecdotally) about 30% longer, and…
CD Projekt and Nerial reveal Reigns: The Witcher, a strategy game in which Geralt dies a million, delicious ways
Good news everybody! Geralt of Rivia is dead. He lies beneath a pile of naked, sculpted, drunken bodies in a castle ballroom. Actually, that’s not right – he’s been eaten by a dragon. Actually, that’s not right either – he drowned himself in a flagon of syrup. Fair audience, please consider which of these tragic eventualities is most befitting of your hand-claps and progression points. None of them meet your standards? Then I, Dandelion, must sing Geralt’s death anew. Nerial and Devolver Digital have partnered with CD Projekt RED to make Reigns: The Witcher. I’m sure I don’t…
As if it wasn’t already clear from Mojang’s first two batches of teasers, the next Minecraft drop is going to be mob-focused. Specifically, making them really freakin’ cute. Baby mobs will no longer just be shrunken-down models of their parents, but have their own visual identities and audio. We’ve already seen how lambs, bunnies, foals, and more will look as part of this makeover, and now Mojang’s revealed another batch of babies for the sandbox game. It’s also confirmed that a new craftable item is coming to Minecraft, and it’ll keep your mobs small and fuzzy forever. Minecraft kicked off…
"People can hate me for this if they want": Manor Lords publisher says most indie publishers are "predatory and opportunistic," and "not particularly competent either"
Hooded Horse CEO Tim Bender says most indie publishers are bad news. That might seem like a weird thing for the boss of the indie publisher supporting strategy hits like Against the Storm and Manor Lords to say, but he suggests indie devs should be very, very careful about who they choose to partner with.”People can hate me for this if they want,” Bender tells our friends at PC Gamer, “but most indie publishers are not people indie developers should work with. The vast majority of indie publishers, in their whole structure, are predatory and opportunistic.”Bender, of course, argues that…
Helldivers 2's next warbond has an exploding hammer, for all of your explosive hammering needs
Well, the last one might have only appealed to folks open to taking on a mission that demands a bunch of crouch-walking, but you can’t say Helldivers 2’s second warbond of 2026 isn’t offering plenty of bang for your buck. It’s got an exploding hammer. There’s other stuff in this Siege Breakers warbond too, but I’ll be honest, none of that can boast being a stick with a thing that goes boom taped to the end.
Razer finally makes its Synapse configuration software available via a web browser, but there's a catch
Razer Synapse Web is finally a reality, letting you set up your Razer gaming gear without needing to download software that constantly runs in the background while you game. It’s still only in beta, but the software is available to access now. The downside is that only a handful of devices are currently supported. Owners of Razer’s best gaming keyboards are in luck for this initial release of Razer Synapse Web, as the three supported products are all keyboards. The Huntsman V3 Pro 8KHz, Huntsman V3 Pro TKL 8KHz, and Huntsman V3 Pro Mini are the models that, from today,…
New Witcher spinoff game was vetted "by multiple loremasters, writers and producers" at CD Projekt Red, devs say, so they couldn't get away with everything: "Hordes of zombie witchers was considered a step too far"
The developers behind The Witcher spinoff game Reigns: The Witcher may shyly tell GamesRadar+ it’s only a “fan-fiction simulator,” but, crucially, it’s fanfiction that IP holder CD Projekt Red approved.Reigns narrative designer Oscar Harrington-Shaw and design director Francois Alliot explain in their joint interview with GamesRadar+, saying CD Projekt Red devs have “been extremely generous with their time. Every scenario you face in the game has been read by multiple loremasters, writers and producers on their end to ensure that all of the content is in keeping with the tone and lore of the Witcher universe.”Previously, Reigns developer Nerial collaborated…
It feels anticlimactic to say so, and I don’t know why Geoff likes it so much, but Highguard seems decent. Adequate. S’alright. It’s a fine competitive FPS that’s capable of producing spirited, back-and-forth gun battles between spec ops wizards on bearback, which can in turn tickle the itches of anyone burnt out on battle royales or exasperated with extraction shooters. That’s me. I’m talking about me.
Code Vein 2 may not be a soulslike masterpiece, but it proves that the rule of cool is much more fun
For the first hour or so of Code Vein 2, I was bored out of my mind. The intensity and dance of combat that I had found in other games on our best soulslike list weren’t there, and amidst a barrage of tutorial pop-ups, I was struggling to get into the narrative or the battles. It was disappointing, as a fan of the original, until something clicked. After unlocking a pair of floating dual swords that sliced across the air and witnessing the raw power of my character’s Drain Attack, I was all in. Even if Code Vein 2 isn’t…
Judas lets you "truly inhabit a character" in a way BioShock didn't, and Ken Levine says the game "spent 5 years in just R&D" to make sure NPCs respond to every choice
We’ve been waiting a long, long time to see what’s next from Ken Levine – best known as the lead dev on BioShock and BioShock Infinite – and it seems the wait for Judas was driven in part by a lengthy R&D phase. The goal? Making sure the game’s characters will respond to every action you take, no matter how trivial.”It’s our first game where you truly inhabit a character in a way you didn’t in… say BioShock,” Levine says in an interview with Game Informer. “When we began, we didn’t want to just make a first-person shooter. We wanted…