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Free bad dating sim Don't Stare makes me want to play an Elder Scroll where NPCs object to your gaze
The self-explanatory Don’t Stare is both a gamejam creation I enjoy for itself and also, an idea I’d love to be incorporated into any number of first-person RPGs. Here is how the latter possibility might work: you are bandying insults with the Demon King ahead of the final battle. You’ve got some solid bantz going, but there’s a note of awkwardness, for the Demon King has very large, protruding ears, and you can’t stop looking at them. Such biteable tubercles! Such luscious lobes! The more you stare, the more agitated the Demon King becomes, till at last, he flees in…
Arc Raiders' first Expedition saw over a million players wipe, but Embark wants to find new ways to "incentivize" resets
There are myriad reasons why Arc Raiders not only attracted huge player counts at launch, but has managed to buck the typical trend and sustain them. The biggest, in my view, is how it caters to the most casual of players with elements like its aggression-based matchmaking and free loadout system, while also giving the multiplayer game’s most dedicated, high-skill grinders something to aim for with its optional wipes. Known as Expedition Projects, the first took place last month and was an opportunity for top raiders to start afresh, albeit with some additional perks and rewards. However, from speaking with…
Smash Bros creator Masahiro Sakurai says "it can be really frustrating" working on massive games with hundreds of devs: "There is work that clearly shows your results and work that doesn't"
Masahiro Sakurai has been making games since the early ’90s, a period when even the industry’s biggest games were often made by just a handful of people. He’s seen the industry shift over the course of the decades he spent working on games like Kirby and Super Smash Bros., and it seems he’s afraid the massive dev teams of today are making it difficult for individual developers to feel pride in their contributions.Sakurai was asked about how to enjoy work as a game developer as part of an interview with Japanese outlet 47NEWS, translated by GamesRadar+.”Talking specifically about game development,…
Rally Point: Unorthodox. Complex. Laborious. Not just XCOM again. Of course I love USC: Counterforce
The Rally Point is a regular column where the inimitable Sin Vega delves deep into strategy gaming. What did you do while recovering from your big medical thing, Sin? Well. Loath as I am to talk about myself (“lol. lmao.” – Combative New Ed), I… don’t know? There was some Ultima Underworld, some workers, some resources, some Pagonians pioneered. But in the dimensionless vortex of first-time-off-since-2020, I think I did… nothing. The lists barely moved. Except, finally, for a game I struggled with last year. A strange game, easily punished, as all turn-based games must be for dolt reasons, for…
From the rotting landscape of a post-apocalyptic world to the satirical take on capitalism, and the countless mutants that get in your way, there are plenty of good reasons that the Fallout games remain some of the best RPGs to play on PC. Whether you’re looking to take on the Mad Max-style world of Fallout New Vegas or dive into the first iteration of the modern games with Fallout 3, they’re all at the lowest price they’ve ever been, and it’s perfect timing with the latest season of the show. Fallout’s reputation has grown in recent years, brought on by…
The latest episode of VGC: The Video Game Podcast is available now.This week, Jordan, Chris, and Andy chat about Nintendo’s newest Joy-Cons and how the Switch 2 is doing.They also chat about PlayStation’s AI patents and their predictions for 2026.If you enjoy this podcast, you can get more podcasts, videos, and more from VGC on Patreon. You can find out more at Patreon.com/VideoGamesChronicle.VGC: The Video Games Podcast episodes are available weekly, hosted by VGC’s Jordan Middler, Chris Scullion and Andy Robinson, and broadcaster Pete Donaldson, featuring regular special guests from across the games industry.You can subscribe to VGC: A Video Games Podcast…
The thing I wanted more of from Baldur's Gate 3 is also something Larian wants to improve on in Divinity: "More interaction between companions"
The emotional rock of Baldur’s Gate 3 is its diverse cast of likeable and tragic companions, whose arcs and dialog largely revolve around their relationship with you, the player. They’ll say hello or something to each other every now and then, and some have more bespoke interactions in key scenes, but it feels like the chemistry of the cast is firmly anchored in the player’s actions. This isn’t necessarily a bad or surprising thing, but I did find myself, at camp or in caves, greedily hoping to see the likes of Shadowheart and Karlach bounce off each other, or maybe…
Larian hope to have future companions spend less time jumping straight into your bed, and more time with each other
With Baldur’s Gate 3 and its gang of rowdy adventuring mates in the rear view mirror, Larian are hoping to improve a couple of aspects of how they handle companions going forwards – a process that’ll likely kick off in Divinity. In particular, the development of deeper relationships between party members and a more subtle build to the moment when the player’s relationship veers into deeply horny territory are on their list of learnings.
After several rounds of initial testing, Epic has opened the door to “in-island transactions” in Fortnite, giving developers a way to sell items in their maps and experiences for V-Bucks. You’ll want to be careful what you buy, however, because anything you get is limited to the island where you purchase it, and you typically won’t be able to get a refund if the game in question goes away. First previewed in November, this new era for Fortnite has begun with the Friday January 9 update, which also sees the arrival of the South Park event and the introduction of…
Looking to jump into Star Wars: Legion in 2026? Four new Starter Sets provide an easy entry point into the game, complete with units that showcase each faction’s unique style of play. But which one should you choose? I’ve been hands-on with all of them, so am ready to give you some advice before you hit the battlefield.Following the launch of the game’s second-edition ruleset which streamlined gameplay and fixed some lingering exploits, Star Wars: Legion publisher Atomic Mass Games has been releasing a robust line of new miniatures featuring fresh versions of most units in a hard plastic medium…